Card draw simulator
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Footballcoach · 466
I can do better over and over again
Rogue has grown to become my favorite hero in this game. She can do everything (damage, thwart, stun/confuse, heal, ready, and mitigate... just not all at once), and her events are flexibly good value, even if you only hit one of the kickers. If you can hit 2-3 of the conditions on her events, they become some of the best in the game.
Basic is strong. As boomguy proved with his Jubilee deck earlier this year, using all basic can be a great way to flex into the hero's own kit, and just do what they do more and better!. Andyr put together a Rogue deck last year that flexed the 'Pool resources, but I wanted to build one that I could take to multiplayer (ot multi-solo, which I play a lot) with a sideboard for meta-flexibility and side schemes for team-support.
Less is More
This deck is focused on thinning itself to get down to get to mostly events and allies. Rogue's events are so good, I didn't want to dilute them by adding a bunch more. Touched offers a fun opportunity to include only 29 other cards, making her deck statistically thinner than every other hero besides Valkyrie.
That said, one of the great things about an all-basic deck is that you can easily (and legally) flex into an aspect if you want to! Just try not to add too many events or allies, which can dilute the raw Rogue power. There were also some Basic cards that are really good that didn't quite make the cut for me (but might for you!) A few of my favorites are:
Basic
- Cell Phone is so very flexible in a multiplayer scenario, and combos well with other heroes who have cards that ready them (e.g. Self-Propelled Glide or
- Blockingbird is an excellent control card, freeing Rogue up for basic activations.
- Beauty and the Thief is great value if you are playing solo and planning to keep Gambit on the table (so you can recur your own events)
- Moira MacTaggert and X-Bunker are more good mutant alter ego supports, but are a little more expensive if you're looking to thin your deck.
- Situational upgrades like Ingenuity and The Sorcerer Supreme if you're playing with someone with specfic traits (who isn't using that card themselves)
- Honorary X-Men is great to thin your deck and pass out around the table. One extra hit point is always nice, and it can unlock X-men synergies for non-X-men heroes or allies.
Leadership
- Beast gives access to Genius and Kaluu has Mystic which can allow some neat basic upgrades
- Call for Backup and New Recruits are good value if you have the thwarting power to clear them quickly
- Clarity of Purpose lets you spend health for resources. I often find that I'm playing Energy Transfer to move Touched and ready, and missing out on the healing because I'm already at max health.
Justice
- The Raft has become one of my favorite Justice utility cards, because minions are a part of every game, and you can use it to lock away bad minions, or make sure your minion-slaying buddy always has something to do
- Heroic Intuition to boost your basic thwart
- Sense of Justice to make Goin' Rogue an easier and more reliable play
- Living Tribunal just to see if anyone is actually reading this.
Aggression
- Combat Training is nice if you're in a minion-heavy scenario or you're planning on using basic activations for tempo attack.
- Martial Prowess to make it easier to consistently play Southern Cross
Protection
- the standout here is Dauntless which gives you passive retaliate as long as you maintain a high health. This adds stun/confuse to your events, even when you're touching a friendly character, and is one of the best ways to boost the value of your events.
'Pool
- as Andyr observed, the 3 'pool resources Self Confidence, Self Preservation and Self Control can make playing her events or big supports a breeze.
- Healing Factor is nice to have, and so is Stick-To-Itiveness, but to run danger-'pool you have to commit to the archetype and add lots of cards that flex that, diluting the deck.

No, you can't? Yes, I can.
The most fun part of playing Rogue is Superpower Adaptation, and the ability to put Touched on a friendly hero to steal their events. But not every team-up is created equal... some hero's events fizzle when played by Rogue, while other shine. I didn't start this as a love-letter to Rogue, but maybe the following catalogue of potential synergies will spark your passion to get her back to the table.

S-Rank
- Phoenix - her events are really good when she's Unleashed and when she is, so is Rogue. Her Phoenix Suit makes her Aerial as well, giving you a hat-trick on Rouge's own events
- Doctor Strange - Rogue can grab Master of the Mystic Arts to flex the Invocation deck, and Dr Strange is also Aerial
- Iceman - Again, Aerial on a hero is great for Rogue, and when she plays his events she applies more Frostbite or flexes the Frostbite already on the board
- Ironheart - Aerial and her events apply more progress counters to Ironheart (but not alter-ego Riri), allowing Rogue to supercharge her suit upgrades.
- Nova - Since Rogue has X-Gene, she will always have a wild resource for his events, but the star here is Unleash Nova Force, which Rogue can play for him (out of turn if necessary) to make every turn a Nova Force turn! Also, he's permanently Aerial
- Miles Morales - Swing In and Web-Shot will trigger Mile's hero abilities (he'll have to be in hero form). Double Life gives Rouge a free trip to Alter-Ego, If you've got stun and confuse (not too hard between the two of them) Attacrobatics is cash money.
- Spider-Woman - She can gain Aerial, and all her aspect events are also hero-specific events! It's a smorgasbord for Rogue, who can recur Pheromones for unparalleled control. Contaminant Immunity and Self-Propelled Glide both target Spider-Woman, but can still be fun to play if they're a solution to a particular problem.
- Jubilee - honestly, all her events are good, especially if you're paying for them with X-Gene and The X-Jet, guaranteed kickers.
- Storm - a fun team up. Aerial plus Lightning Bolt and Torrential Rain still get their kickers when Rogue plays them, provided the right Weather is in play. Storm can give Rogue Retaliate or Stalwart with the weather, allowing Rogue to get more out of Rogue events. Unfortunately Weather Goddess and Blast of Wind reference your weather support, and Rogue doesn't own the weather like Storm does.

A-Rank
- Venom - Behind Enemy Lines and Grasping Tendrils are fantastic. Run and Gun is too expensive to be worth recurring when Rogue controls no weapons.
- Cable - As the victory display grows, recurring Mind Scan and Telekinetic Blast are great value, and Bodyslide can be played as a call-on action to get the whole table get a free trip to Alter-Ego.
- Drax - the only event of his that Rogue wants is Knife Leap, which counts the vengeance counters on Drax to discount it's cost. So if Rogue is making a basic attack, it's great value.
- Groot - grab Fruition to boost his growth counters, or "I am Groot" or "I. AM. GROOT!" to flex them (hopefully Groot is protecting those counters, because Rogue can multiply their value)
- Scarlet Witch - Hex Bolt is fantastic, and you should be playing it as often as possible... except maybe when Chaos Magic is an option, and you can play another card in your hand for free!
- X-23 - Animal Instinct and Claw Mastery both reference X-23, but can be played off-turn for cheap to boost X-23's turn significantly. Regenerative Longevity can heal Rogue and Honey Badger, which can be a win-win!
- Captain America - now here's an interesting one. Fearless Determination can boost Cap's thwarting power, while drawing you a card (replacing Superpower Adaptation). Heroic Strike isn't as good as Southern Cross. Shield Toss can put Captain America's Shield in your hand, and you can play it under your control... but it still gives the Defense and Retaliate to Cap anyway. Fun, though.
- Thor - same thing: you can play Hammer Throw to put Mjolnir into your hand and play it down under your control, but it still gives +1 Attack and Aerial to Thor, not Rogue. Still, if Thor has Aerial, Rogue does too. His other events are situational, rarely used by Rogue.
- Falcon - Bird of Prey and Bird's-Eye View are good for Rogue to play, provided that she can see the top card of the encounter deck. Which she can if she's playing alongside Falcon. Up, Up, and Away is nice, but defensive cards are a poor target for Superpower Adaptation.

B-Rank
- Magik - Soul Strike and Exorcism are good, but you won't reliably get the kicker (since Rogue can't see the top card of her own deck). Stepping Disc is a cheap ready, but you won't have any Magik cards in your discard pile. Meh.
- Vision - All his events reference his mass form. Rogue can play them, but is limited to what form he's in to get things done. Tricky and complicated.
- Wolverine - best one is Regenerative Healing, but only if you need 4 health (because Rogue gets stalwart when she touches Wolverine). You cannot get the kicker on Lunging Strike, and Slice and Dice/Berserker Barrage are not as impactful as Rogue's own events. A thematic team-up, but lackluster.
- Winter Soldier - you cannot pay for Metal Punch or Arm Block with Bucky's arm... you will never control that. But Electrical Discharge is great for a stun.
- Black Widow - mostly preparations here. You can steal Covert Ops for a confuse, but you probably already have access to that through your own events. Dance of Death isn't attractive for Rogue.
- Ghost Spider - as long as you have your basic activation, Ghost Kick and Phantom Flip are good value! But without Ghost-spider's ready and card draw, they're just OK for Rogue. Parental Guidance can give one of Rogue's events to Ghost Spider (tucker under George Stacy). Maybe you could get into something by tucking Superpower Adaptation and then Ghost spider using it to grab someone else's card? Seems impractical.
- Ms. Marvel - really Wiggle Room is the only event of interest to Rogue.
- Nightcrawler - Rouge will not have a copy of Bamf! in her hand, so some of his events are not helpful. Teleport Drop and 'Port and Punch can still work, though. Make sure you cooperate with your buddy, though, because both of these require Bamf! to already be on the target (something that cannot be achieved easily outside of Nightcrawler's turn)
- Quicksilver - Always Be Running is cheap ready, and Speed Cyclone can give out some stuns. Maximum Velocity sounds fun, but unless you have a way to ready Rogue a bunch, it's probably not going to be very impactful for her.
- Iron Man - he will likely be Aerial from his own kit, so Rogue will be too when she play Supersonic Punch.
- Magneto - playing Metal Shards can be good, or finding Magnetic Missile or Electromagnetic Blast can be nice at the right moment, but pretty situational. Mid.
- Valkyrie - Chooser of the Slain is fun. If Death-Glow is already out on a minion, Have at Thee! is fine. But Rogue doesn't benefit from killing this enemy like Valkyrie does.
- Peter Parker - Just OK. Swinging Web Kick is pretty Vanilla at this point. Enhanced Spider-Sense and Backflip are good events, but both require you to grab them on one turn, then hold them over to the next.
- Spider-ham - this is fine. Swinging Web Pig confuses, which is nice. His other events count or use his Toon counters for good value. Maybe obtain consent first? If Rogue's obligation Deadly Touch hurts Spider-Ham, he gets a toon counter back... you're welcome?
- Shadowcat - Rogue will never be in phased or solid mass forms, so cannot get kickers from most of Kitty's events. But Shadowcat Surprise is good value regardless.
- She-Hulk - Rogue doesn't want Gamma Slam or Ground Stomp. You need Cell Phone to make One-Two Punch work. But listen... absorbing She-Hulk's Split Personality is a great time.

F-Rank
- Hulk - Hulk Smash is the best card to grab here, but it's expensive and you're not guaranteed to hit the kicker. Better to play your own Southern Cross instead.
- Domino - her events are fine, but just fine. Without Domino's double-wild luck, Rogue cannot reliably benefit from her events. Rogues own events are better.
- Adam Warlock - No aspect cards means that his events will not be very helpful. Quantum Magic might be situationally useful. Maybe.
- Bishop - unless you have resource cards in your hand, you don't want to grab Command Authority. Concussive Blast readies Bishop, not Rogue, and again only if you pay for it with a resource card. These things aren't for Rogue.
- Tchalla - Wakanda Forever! is useless when you don't control any Black Panther upgrades. Ancestral Knowledge maybe?
- Shuri - similar problem... all Shuri's events trigger Black Panther upgrades that you control... and Rogue doesn't control any.
- Captain Marvel - Events are overcosted for Rogue, and inferior to her own events. No thanks.
- Deadpool - you can repeat Exhausting Personality, which helps Deadpool (but not Rogue so much). The rest of his cards cost health that Rogue cant as easily replenish. Rogue wouldn't Touch Deadpool anyway... Ew.
- Gamora - Decisive Blow and Forward Momentum are OK, I guess, if you can hit the kickers, but Rogues own events are better.
- Hawkeye - all his arrows require you to exhaust the his bow. They don't require that you control his bow, but you and Hawkeye will both be fighting over the one bow... countersynergy.
- Maria Hill - Rogue can play On the Double or Reinforcements, enabling Maria to get more use from her supports, but Maria doesn't lack for that on her own.
- Nebula - Both Combat Ready and Lethal Intent require Rogue to own Techniquie cards... which she doesn't
- Psylocke - Psylocke's events are fantastic... for Psylocke. Unfortunately, they all count the number of Psi-katanas and Psi-knives that you control, and Rogue doesn't control any.
- Silk - using Smooth as Silk again can help Silk, but using Swinging Silk Kick or Wallcrawl can be detrimental. To get their kickers, you have to discard cards from under Silk (which is fine), but Silk doesn't get those cards back with Rogue defeats minions or side schemes. Countersynergy.
- Sp//dr Suit - Rogue doesn't have Interface upgrades or the "Sync Ratio" ability, so Sp//dr's events fizzle.
- Spectrum - I was really hoping for some great action here, but all Spectrum's events reference your own energy form and Rogue doesn't have energy forms. Neither Rogue nor Spectrum benefit here.
- Star-Lord - Rogue doesn't collect encounter cards, and she doesn't want to. She will not control an element gun. Hard Pass.
- War Machine - His events all take counters from War Machine. Rogue can play them, but she just drains his Ammo, without the rebate he gets from using Gauntlet Gun.
- Nick Fury - his events place threat on your suit form upgrade. What fun! If only Rogue had one.
- Gambit - disappointingly, this team up is bad. Rogue doesn't get to Throw de card when she plays an attack. Natural Agility is a good defensive card, but I don't like holding cards over to the Villain phase. Creole Charmer is awkward, and Rogue doesn't want to thwart from Alter-ego like Gambit does.
- Angel- all his events reference what form you're in. Rogue isn't Angel. Rogue isn't Archangel. Rogue isn't even Warren Worthington III. Rogue doesn't want to play these events.
- Colossus - Rogue has access to Tough through Bulletproof Belle, but she doesn't get them as often or as freely as Colossus... and she doesn't usually want to spend them to get a kicker.
- Ant-Man - Rogue will be Giant or Tiny with Ant-man, but she only has one hero form, and all his events are pretty specific. Rogue cannot play them.
- Wasp - same as Ant-man
- Cyclops - Ricochet Beam is OK if there's an upgrade out. Otherwise, Rogue doesn't carry a lot of Tactic traited cards, and cannot use the "Optic Blast" ability.
- Rocket Racoon - Awkward. I've Got a Plan readies Rocket when you thwart, which requires Cell Phone to capitalize on. Schadenfreude can be used to heal Rocket off Rogue's damage, but she's more about big single hits than multiple small instances.
3 comments |
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Jul 12, 2025 |
Jul 12, 2025love the detail and that it's basic., |
Jul 12, 2025
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Incredible write up. Awesome amount of detail and ideas for playing this deck and I’m 100% going to give this a shot!