Stronger Together

This card's best use is to prevent consequential damage to allies. There are allies like Dum-Dum Dugan whose activations deal 2 damage to them, which gives you even more value. It also keeps allies like Ms Marvel and Mantis who damage themselves with their abilities around for longer. Very versatile card.

svendj · 199
Energy Siphon

The reason why the damage is good is because you want to have damage to tuck cards under Ionic Physiology. But a Ressource card that can make up to 4 resources is also never bad. You could play an Avengers Mansion turn 1 with just this card alone and if you have any events with printed energy ressources you can then immediately tuck them under Ionic Physiology

Chris2002 · 53
Damage as ressource is a great way to accelerate board position. — Hankroyd · 4
Ionic Physiology

The fact that you need to have damage to tuck cards here really makes this card and Wonder Man a tad bit worse. It means you usually can't tuck cards here on turn 1 and want to get damage somehow. Options to do it turn 1 are Clarity of Purpose, Toe to Toe, Taunt or Deathcry

Chris2002 · 53
You dont have to take damage. The healing part is an effect, not a cost — Hankroyd · 4
If there is no valid target for the effect to hit, the cost cannot be paid, so you do need to be damaged to tuck a card. — Jvenom23 · 31
Cameo

A couple of more allies to consider pairing with this card:

 Colossus from Magik's kit: He can defend from hand with tough without exhausting

 Amadeus Cho from Herc's kit: 2 cost ally that can exhaust (no damage) to draw cards. Yes, you have to protect him from 
 minions, but if you get him early, that could be a TON of card draw
GTFriday13 · 13
Olympus

If you have 1 gift this is the best resource generator in the game when you factor in the cost.

If you have 2 gifts this is the best resource generator in the game.

If you have 3 gifts this is so ridiculously good.

Removing most villain attachments is trivial once you have this out and 2 or 3 gifts.

Utenlok · 47