Spectrum

I just watched a video from Nelson all over cards saying that she would trigger every Ressource icon on the tucked card. That would mean with Vibranium Spectrum would be a 5/5/7. Can someone confirm that?

Edit: Ok so Spectrum only counts every Ressource Icon once so Vibranium only makes her a 3/3/5 but Rocket Raccoons "Salvage" potentially makes her a 5/3/5 which would be strong for 6 ER. Not easy to play but 20 THW over 4 turns + a block or 25 THW over 5 turns is pretty strong and every healed or added HP turns into 5 more THW in rockets deck

Chris2002 · 20
In the case of Vibranium, no. Vibranium only has wild resources, so you get the "all of the above" because it has a wild. The ruling with Salvage is stickier. I haven't watched the video so I don't know how Nelson plays it, but Salvage has a mental (giving +2 THW) and it has a wild (giving all of the above). I don't know if it would double up on the 2 THW or not in this case, but it certainly does not double up on the wild for Vibranium — Stretch22 · 1335
Yeah Nelson used salvage and played it as wild so everything once + mental so another 2 THW making her a 5/3/5 — Chris2002 · 20
Magnetic Missile

Just to clarify for anyone coming here confused; in the rules reference it states that the word "then" requires the previous sentence to resolve in order for its sentence to resolve. So if there is no Sentinel in play after the Surge, you don't have to deal with the 5 damage.

Turbowombat · 108
Telekinesis

This and Telepathy, unsurprisingly, have pretty similar community perceptions. 2 ER for 3 dmg is the definition of "okay." However, that cost doesn't include the 2 ER used to put the card into play. For the first couple of uses, you're looking at Haymaker levels of resource efficiency. First use is 4 ER for 3 dmg. The second is 6 ER for 6 dmg.

In practice, random card draws mean you may have a few leftover resources and the game's (current) two permanent psionic characters are pretty good at generating those extra resources themselves. I wouldn't recommend building a deck around this card, but it might be a good fit if you're consistently ending turn with some clunky extra resources. Basically you're trading resource efficiency for tempo.

The Power of the Mind can pay for this card's hero action by itself, giving it some nice synergy.

Enemy Bird · 26
Aggressive Stance

I really don't like this card...
It cost 2 ER to give you 1 ER in the future but with the condition to get a minion. Even with cards like Spoiling for a Fight it's not that great. A little damage bonus for your event would have been great (like Keep Up the Pressure but just for you), or something else idk.

AND you can miss as it only searches your deck (especially if you only have 5-10 cards left in your deck but you didn't count how many events you had :p ).

Oh and it's max 1 per player, so you can't really make it a reliable strategy! :/

For Justice!

This is a staple thwart, but you want to be mindful of how to get the most out of this event.

The modest cost can be paid for with just Genius or the Power of Justice.

Barring a double resource, you’ll want to run a generating card like Ingenuity (Genius trait), Quincarrier (Avenger trait), The X-Jet (X-Men trait), or Sense of Justice.

It pairs especially well with Overwatch, and it makes an easy combo to play because Overwatch can be attached on a previous turn and the event played on a later turn.

T-Challah · 84