Cosmic Alliance

Really pricey card. Two readies for 4ER is nothing spectacular, and every card that cost more than 2 should be worth considering. Another reason is that you propably don't play any other card in the same turn (or play something really cheap) which means this characters must be very good or you are on the edge on win. Whatmore they must be a Avenger and Guardian character: in solo this is hard to make (because your hero can be only one of 2 characters). Multiplayer is not that muchc better. You got the alliance cost yes, but there a still tons of better alternatives. Unfortunately Cosmic Alliance requiers really focus building so it's not worth including in any random deck.

Final rating (A-C) C Only for additional challagne, or when using specific build

nosiak · 174
Falcon

With every new hero, I play through all of the campaigns. I want to get a sense of how each interacts with the villains that I know and hate. I did not have high expectations for Sam Wilson/Falcon; and now he is one of my favorites to play.

What I appreciate most about Marvel Champions is the variety each hero brings to gameplay. Certainly, there are heroes with similarities. But Falcon's ability to navigate, and dare I say manipulate, the encounter deck is a reward for learning the varied hero strengths.

The Aerial theme brings a colorful nuance to this hero.

Credit to @amavric for "Infinite Wind Power" deck. Leveraging Strength In Diversity was powerful!

Don't skip on Sam!

Costanza · 4
Eros

outside of confuse-lock decks, this is arguably the best 2-cost justice ally as of cycle 10. great for 2 thwart and a block. the confuse (easily achievable with power of justice) is just icing on a cake. in fact, even in confuse lock decks, i'd also recommend bringing eros. solid a-tier justice ally and arguably s-tier in certain decks. even though hes a guardian, he can be easily splashed into any other team for low-cost thwarting.

Spider-Byte

The goal here is for Spider-Byte to be a free play out of your hand. At the time of this review, there are 5 Tech cards in Protection and 2 in Basic (one of which is limited to Guardian identities). Many of the Protection Tech cards fill similar roles and you probably don't want to over-stuff your deck with all of them.

Clearly the best place for Margo is in the deck of a with lots of Tech cards in its hero kit, especially if the deck rewards you for playing those tech cards in other ways. I added her to my SP//dr deck and never looked back (web-warrior shenanigans being an extra bonus), but she could easily be slotted into an Iron Man, Black Widow, Rocket, War Machine, or Nick Fury Deck.

Assuming you can get her on the table for free, 4 thwart over 2 turns is nothing to sneeze at, especially in Protection, an aspect that often has trouble dealing with threat and that doesn't really need another chump blocker. Still worth it for 1 resource, maybe for 2, but if you are paying full price, you probably could have put those resources to better use.

MightySchoop · 51