Aerial Recon

This feels like a card that is used by players with the idea that you take an encounter card now to have a bad turn of 2 encounters now and then a good turn of 0 encounter cards next turn.

I'd argue the best way to use this, is when you see a super manageable encounter card with your Eagle-eyed ability, you take it and cancel your encounter card the same round. Instead of a completely random encounter card you are unprepared for, you know exactly what's coming and can plan ahead. You receive the same number of encounter cards at the end of the turn but you've removed the randomness that usually causes a villain to get a surprise win.

Jvenom23 · 28
Unified Strike

Excellent card when you don't plan to use your hero activation. Also the no consequential damage open a space for new cards to shine. For example Pixie (cheap 2 cost ally) normally can attack only once for 2. With that card she can atleast hit for 3 and will be ready for more next turn. Even something small like Ant-Man (Hank Pym) can be very good only for 1 resource. With that in mind this card is already very good, and will be better the more cardpool grows.

Rank (A-C) B+ Good in many decks, do not include when you plan to use your hero basic power frequently

nosiak · 205
Alert Level

While playing against Batroc, we stumbled about a problem. Does anyone know, if it is possible to thwart from this environment (as it is not a scheme)? Or is the Hero Action the only way to remove threat from this card?

Dragul · 33
You can't thwart this environment, you can only use the hero action to remove threat, however there is no limit to the number of times you can do it each turn. — Jvenom23 · 28
Mr. Hollywood

For sure this is Wonder Mans most important card and the one you want to get out ASAP. All his events (Active Altruism, Ionic Blast and Starstruck) get boosted if you overpay them and this card can do it naturally for each of his cards once.

Active Altruism becomes 3 threat removal for 1ER or 5 threat removal for 2 ER which is really good value same with Ionic Blast which would become 2ER for 5 damage, 3ER for 7 damage or 4ER for 9 damage which is up there with the most powerful events. Starstruck is 2ER for a stun and 1 to x damage depending on Wonder Man's attack value which can be really good. The reason it is so good is that you don't have to exhaust it so you don't need to decide which card to use it on but you can use it once on every single card you play.

This is not limited to his own hero cards so Ant-Man from Leadership and Wasp from Aggression will automatically have one more HP than you pay for. Everywhere All at Once automatically removes 3 threat from each scheme and Firebird will also automatically be over paid for to get her revive effect

This card should be your top priority to get out as Wonder Man to really increase your game

Chris2002 · 52
Everywhere All at Once

For ease of reference, I assume the math goes like this:

  • Spend 1R (2ER) to remove 2 threat from 1 scheme..
  • Spend 2R (3ER) to remove either 2 threat from 2 schemes (total of 4 threat) or 3 threat from 1 scheme.
  • Spend 3R (4ER) to remove either 2 threat from 3 schemes (total of 6 threat) or 3 threat from 2 schemes (total of 6 threat).
  • Spend 4R (5ER) to remove either 2 threat from 4 schemes (total of 8 threat) or 3 threat from 3 schemes (total of 9 threat).
  • Spend 5R (6ER) to remove either 2 threat from 5 schemes (total of 10 threat) or 3 threat from 4 schemes (total of 12 threat).

If my math is correct, I'm unclear on how to evaluate this card. The efficiency (cost -to-threat removed) ratio doesn't seem stellar; however, the versatility of the card's cost and it's capability of thwarting any scheme (whereas Even the Odds can only thwart side schemes). I'm curious to hear what others will have to say.

VanyelAshkev · 90
I think it's not a great card value wise (even though the versatility can come in handy) however it can shine in certain decks. Wonderman (where it comes from) when he has Mr. Hollywood out naturally overpays cards then so all written above is bumped by one thread without reducing the schemes. — Chris2002 · 52
Didn't mean to post but whatever. I think 3ER for 2 times 3 threat or 4ER for 3 times 3 threat is actually quite good. The other one it can be valuable is Ms. Marvel with Shrinking it you have a lot of side schemes. At 4 ER it's basically equal to three steps ahead although you need to divide it to three different schemes while TSA can choose the same scheme 3 times. I will have to see how valuable this card will be in the long run — Chris2002 · 52
It's nice to get more Aerial cards for Falcon and Angel (speaking of which, I don't think Ms Marvel can get Aerial). Gives more places to spend Power of Flight — Stretch22 · 2030