
Interesting 1-cost support for some heroes which rely on playing tech cards.
An auto-include for me in any Starlord deck, since even if no tech cards is drawn, each turn can be used to power an Element gun.
Interesting 1-cost support for some heroes which rely on playing tech cards.
An auto-include for me in any Starlord deck, since even if no tech cards is drawn, each turn can be used to power an Element gun.
Crew Quarters is generally going to be better value, not requiring an exhaust to recover +2HP.
I think this card is decent in Iron Man who eventually has a large hp pool and a way to ready up, meaning you can often make use of a back to back recovery.
The mechanic of a card reacting to the Villain's stage number has not aged well since this card was introduced. The three X-Men themed campaign boxes, Mojo, and Agents of Shield box have introduced multiple villains who do not have a stage number (there were only 2 when this card was introduced).
The card is still good in its "Fail case" of only allowing you to draw one card after being played, but I don't think it's necessarily the "auto-include" that the prior reveiw mentioned.
It's no coincidence that Gambit is pictured on this card, because he actually makes it useful. He can turn a one cost resource card into 7 damage when using three of his charges. He has loads of threat management, so villain scheming is much less consequential. Especially when you're dealing the final damage FTW!
Why isn't this an aerial card?? They gave spider man's swinging web kick aerial but not a card that specifically says fly in its name ? I know it's not that big of a deal but this could be useful for cannonball builds and other things that come our way . Power of flight could work with it too .