Swift Retribution

It's no coincidence that Gambit is pictured on this card, because he actually makes it useful. He can turn a one cost resource card into 7 damage when using three of his charges. He has loads of threat management, so villain scheming is much less consequential. Especially when you're dealing the final damage FTW!

Fly Over

Why isn't this an aerial card?? They gave spider man's swinging web kick aerial but not a card that specifically says fly in its name ? I know it's not that big of a deal but this could be useful for cannonball builds and other things that come our way . Power of flight could work with it too .

Strange indeed. An oversight, perhaps? Team Building Exercise also comes to mind... — Michebugio · 13
Go All Out

Why is nobody talking about Cable?

After he completes his Technovirus Purge (possibly even on round 1), he's already dealing 9 (!) damage with this card. Give him a Morale Boost, a Moxie, or let him Lead from the Front and it's 12 damage. Play all of those at once to really go nova and deal an unbelievable 18 damage. Still not satisfied? Put the guys in your R&D Facility to work to add 2 more damage to the total.

And it all makes wonderful sense for those who know Cable and his (very convoluted) history...

Michebugio · 13
Zaran

I can't believe this guy is worthy of Wielding Mjolnir

Sorry Thor.

Aren't all you folks that were bitching about Captain America's Shield not having the WEAPON trait back in the day happy this didn't happen to you? lol

Earth Dragon · 1589
Or somehow steal Wolverine's Claws from him (and not be able to use them, since they have a "-" cost...). Does "Permanent" prevent this, though? The card isn't technically leaving play. — Michebugio · 13
Zaran: "Hi Wolverine! Can I borrow your skeleton for a while? Thx" — erikw1984 · 29
True Grit

This card has simply been outclassed by so many other Protection cards (Jump Flip, Hard to Ignore, Not Today!...) that at this point nothing in the game can save it from oblivion. A conditional 1-2 threat removal (I'm not really considering 3, since you can only reliably get it if you're playing Phoenix, Spectrum in Photon form, or max level Ironheart) for 2 ER is just too low. For reference, compare it with To the Rescue!, which is a Basic card with a non-conditional threat removal / ER ratio of 0.66, and with Chase Them Down which is an Aggression card with a conditional threat removal / ER ratio of 2.

Also, it's a THWART Event, not a DEFENSE, so it cannot benefit from cards like Flow Like Water, Defensive Energy, or Nerves of Steel.

To solve all of its problems, I house-rule it as a 0-cost card. This makes it a thwart with a conditional threat removal / ER ratio of 1-2, which is either acceptable (if it's 1), good (if it's 2), or very good (if it's 3), but never too good since it's conditional.

Michebugio · 13
Well, it was released four years ago with Gamora, so it probably was designed with her in mind. Playing this triggers her Precision hero ability which can deals one damage to any enemy after a thwart event, helpful for pinging off toughs. It can be played for "free" with her Keen Instincts upgrade too. Comparing this to To the Rescue or Chase Them Down doesn't make sense because those are hero action/response after attacks, and this card is played during the villain phase. You can't compare threat/ER ratios when they invoked in different phases; it's not a fair comparison. Thwarting during the villain phase is rarer than the player phase. It's not a matter of chosen this versus something else, you can have "better" thwarts in your deck and the same time for the player phase. — erikw1984 · 29
The problem is exactly this, True Grit ONLY works with Gamora, and even then there are much better 1-cost thwart Events that can be used to trigger Precision (Clear the Area and Multitasking, just to name a couple). But I don't really follow you on the different phase argument. What difference does it make if the event is played during the villain phase or the player phase? You say it as if playing it during the villain phase is somehow better, but you're not really gaining anything from the different timing, are you? Or am I missing something? Anyway, I can see niche uses for True Grit for heroes that can defend well and have a decent THW score, like Captain America or Nightcrawler, but I'm still not sure if I'd choose it over Jump Flip or Not Today!... — Michebugio · 13
I would play this with any hero that is in Protection, has high thwart, and is actively defending all the time. Cards like Repurpose and Surveillance Specialist make it easier to get high thwart. If you're Spiderwoman running Justice/Protection, you could always slap Heroic Intuition on your self, or let someone else apply it to you in multiplayer. Cable is another good candidate with 3 thwart. It similar to Askani'son and can be played in the same response window has that. I wouldn't say removing threat during the villain phase is better, per se. It's just something that's rare, and could be useful. Hard to Ignore is similar, but can only be used on the main scheme, whereas this can be used on any scheme. In a way, it negates the first step of the villain phase. — erikw1984 · 29