Astonishing X-Men
  • 2ER and remove 5 threat over the next turns
  • One or two less threat per turn if playing Nightcrawler, Colossus or Shadowcat
  • Even if you dont play x-men or Nightcrawler (ally), stun/confuse the whole board means two rounds of free-to-act; one in Hero, the another in Alter-Ego
  • It also thins your deck and matchs conditions for Anticipated Attack

I usually almost-auto-include this card on every protection deck I do build. Protection is usually a team aspect, meaning the effect will still get a great value in duo, and a significant one in 3+ players; but also means others can thwart this scheme which is KEY since Protection usually have terrible thwarting cappabilities.

matchet · 175
Blood Rage

You must defeat the enemy with your hero's basic attack, which is very restrictive.

Hulk can +10 with a basic attack via event and Drax can reach the same amount (yet they are both of the worst characters of all the game).

3 Base ATK heroes can somewhat try to benefit from it, as long as the deck is built around buffing basic ATKs and/or making various basic ATKs per turn.


On the brighter side, this card is permanent and will stay for future reusagement (at the cost of your life)

matchet · 175
Leo Fitz

For theorycrafting, here is a self-updating...:


Notable Mentions

The following heroes have searchable techs:

  • Iron Man (Hero): all his 7x upgrades are tech!

  • Black Widow (Hero): SHIELD TRAIT. her two most powerful gear are tech: Synth-Suit, 2x Black Widow's Gauntlet, and so is her powerful Treachery negation

  • Ant Man (Hero: two of his most powerful upgrades are tech: Ant-Man's Helmet, Wrist Gauntlets

  • Rocket Racoon: all his 8x gear is tech!

  • Star Lord: 4 of his gear is tech

  • Venom: all his weapons are tech: Multi-Gun, 2x Venom's Pistol

  • War Machine: SHIELD TRAIT. 5 of his most powerful gear is tech

  • SD/dr: 3 of her 4 interfaces are Tech

  • Nick Fury: SHIELD TRAIT. 4 of his toys are Tech

  • Winter Soldier: SHIELD TRAIT. Winter Mask and Cybernetic Arm are tech

  • Black Panther Shuri: Kimoyo Beads and Spider Bites are tech

  • Galaxy's Most Wanted (campaign): 4x powerful Milano mods are Tech

Be aware that Leo Fitz usually wont worth for hero cards alone; he should be built in a deck with other aspect/basic cards with tech.

matchet · 175
Earth's Mightiest Heroes
  • To be combined with Blade, a 1-cost ally.

At the expenses of having an slot occupied by a motionless avenger, you can ready your avenger hero. Two copies will suffice.

  • Thor and Hawkeye naturally starts at 2+1 ATK and can go 4 in aggresion or pool
  • Ant-Man can go high on ATK too
  • Captain America, specially in Justice, can thwart for 4 with Fearless Determination, ready with his ability, then ready again with this card
  • Justice Iron Man can also do similar thanks to his Arc Reactor

May initially look quite situational but since Blade is inexpensive and stays forever, this card's condition becomes online quite easily.

  • Hulk can benefit too, but he is... Hulk

SIDENOTE: Honorary Avenger donation by other player opens up for any hero's usagement.

matchet · 175
Followed
  • Damage of 4 by doing what Justice aspect does better: defeating schemes
  • Can be triggered on Alter-Ego, which is an apreciated rarity.
  • If cleared while the intended minion is down, it can still hit the villain for some progress
  • Requires a side scheme to work with. Player side schemes are here to help if villain deck dont cooperate.

I think its not a bad card, and is on par for its cost, can be stored on the field for later; yet its requisite can be too restrictive in some situations. Would add one or up to two of these (except if playing with Cable (Hero), whom deck speaks the language of side schemes)

matchet · 175