Daredevil

There is a typo: Daredevil THW should be 2 not 1. also the "forced interrupt" text is missing on the hero side, it should have: Forced Interrupt: When a Sense upgrade would leave play, place it on the bottom of the Sense deck instead.

mougy · 264
Blindspot

Blindspot is crazy. A Psylocke who can help control the board rather than need to attack the villain to get max value. Best I can tell, there is no Justice or Basic upgrade that can attach to the villain, but in a multiplayer or multi-aspect situation, Energy Shield and Coordinated Effort can. Daredevil, Iceman, Nightcrawler, Rogue, and Cyclops come with their own consistent upgrades to attach, so these will be the best heroes for Blindspot. While the X-Men may prefer to stick to a Utopia strategy, I think this is an auto-include for DD in Justice.

Stretch22 · 2481
Super Spies

Possibly the only team-up I'm going to play in solo. Both of these heroes have the other one as an ally and the allies are very strong. And Maria Hill can practically convert this to 15 damage over 3 turns with the Illiad...and that's not nothing

NiemandSumpex · 135
Captain Marvel

Seems good for Star Lord. He can reduce her cost to 2, she has aerial and so counts toward Air Supremacy’s that came in his pack. Welcome Aboard can drop her cost to 3, and with both Star Lord and Welcome Aboard, she’s free.

sarroth · 1
Distraction

Really "it depends" card. For most minions it's not worthy to spend 1 resources and change a problem with it to bigger problem with main scheme. But sometimes you when you got beefy minion it's basically game saver.

Rating (A-C) B useable even to splash in some decks, but there are few better options even in Pool to deal with minion

nosiak · 228
I think it's extremely scenario dependant. If I'm in the late game and suddenly the dragon or iron spider comes up, this card can really save games — NiemandSumpex · 135