Pulse Grenade

I feel like with Falcon and Firepower now in the game, this card can make a real run for its money. Thinning out your deck is great, and getting a few of these out to exhaust for Firepower is just constant damage. Falcon can also make sure that this card doesn't whiff majorly, which is also nice.

Rambler209 · 24
I think it may actually be more of Winter Soldier and Warmachine card but yes very valuable as part of "firepower" kit — Viravandrel · 4
Aero

Aero is the mirror image of Cloud 9 for ATK instead of THW. Like Cloud 9, Aero has the unique ability to exhaust for value without using up hit points, turning ally-readying cards like Flight Squadron or Command Team into actual positive value, not just tempo. The problem is Aero requires multiple other characters in play (who can and want to attack) to be effective when she comes down, so she is a bit win-more. Aero has a high value ceiling over the course of many turns, but you only have room for so many of that type of card in your deck, which you may prefer to be a Helicarrier or Avengers Mansion. Ultimately, if you are interested in playing Aero, you are probably trying to play an all-Aerial deck anyways, in which case you don't have too many options, and Aero will play a fine role.

Stretch22 · 1593
Hugin & Munin

Hugin & Munin has lackluster base stats, and on average, I would not expect the Response ability to be worth it. Your hero is usually the only character you can ready for value and not just tempo (though Aerial decks have some notable exceptions, and one basic attack from your hero has a low chance to kill a full-health minion. That being said, Hugin & Munin's traits are what make it interesting. "Aerial" has lots of synergies like Air Supremacy, "Asgard" gives Thor and Valkyrie another target for The Bifrost, and "Bird" makes this searchable by Sam Wilson's alter-ego ability. Having 3 total traits makes H&M very appealing for a Strength in Diversity deck, especially because Asgard and Bird are redundant with very few other allies. Lastly, Thor, Valkyrie, Winter Soldier, and any future heroes highly incentivized to engage minions will find this card useful.

Stretch22 · 1593
I wouldn't say so. For Voltron decks, this could make more than 5 dmg/thw — NiemandSumpex · 30
Ops Room

So far this card for me has been really awkward and seems to compete in the same space as Hard to Ignore.

Both cards require you to defend which seems to me to be the big downside with Ops Room.

Ops Room can work with allies but in most cases to serve the best benefits you would want the attack to be low enough that reducing the damage has a meaningful impact. That is a game state that doesnt happen very often (perhaps if you know the scenario has some 1 ATK Quickstrikers). The other downside is that the ally becomes exhausted.

So if the most common value comes from using Ops for your Heroes defense does it out shine Hard to Ignore. In a limited span it can add one extra virtual defense. It also can be more useful when your defense is not the primary build and you arent able to block all of the attack (as otherwise required by Hard to Ignore)

But if you are routinely blocking with your Hero and giving up your THW/ATK to do so isnt the hope that you block all the damage.

Hard to Ignore definitely has 2 more significant bumps in its favor. First is that it costs one less which at the cost of a card an extra can provide you the leftover resources to play Armored Vest returning the value on the saved damage. But the best upside is that both Armored Vest and Hard to Ignore are sticky for more than just 3 uses.

I have played this card with Falcon where I dont think it fits because he is so reliable at blocking all the damage from an attack making Ops unreliable as a needed response.

That said I do think there may be a niche for this card if using it with the Groot Ally who really wants to block and might have the HP depth to sustain longer value and get more consistent return from the card... For 5 resources and 2 cards you have a very efficient wall which might compete well with other "Shield Defense" cards like Forcefield Generator....hmm I might give this combo a try in my next iteration of Adam Warlock. Might be rather interesting since he has ways of recurring pieces to the puzzle.

IceHot · 42