Martyr

@stretch22's review mentions that Martyr offers great value, but a bit slowly. One way to accelerate that value is by pairing her with Hangar Bay. Even then she needs some help because the base 2 ATK isn't going to defeat a ton of minions. She's definitely got scope for a Voltron build, I think.

adsarf · 421
Widow's Bite

“Quickstrike is considered resolved when the subsequent attack initiates, not finishes. Quickstrike and Widow’s Bite are both responding to a minion entering play & engaging Black Widow, and Quickstrike is resolving first by having the minion initiate its attack, but Widow’s Bite is then able to resolve before all the steps of the attack are completed. And since the attack was initiated, the minion will still complete its attack even with Widow’s Bite’s stun, unless the 2 damage dealt to it defeats it.“ -Alex – June 15, 2023

Possibly to be addressed again in RRG 1.6

Doc7 · 5
Instead of being changed to work how we want (stun stops the quickstrike attack), it actually got worse lol. Now the Quickstrike resolves entirely before the Widow's Bite ability, so the damage can't even defeat it first — Stretch22 · 559
Air Supremacy

I made a deck with Spectrum revolving around this card. I took a bunch of allies that had Aerial: Falcon, Adam Warlock, (Spectrum has Blue Marvel). Then two Avengers with 3 Sky Cycles to give them Aerial and a ready. The first time I used this deck, I had Cassie Hawkeye (because she was cheap) and White Tiger. I later traded Hawkeye out for Vision because he can use the ready from Sky Cycle to his advantage or you can use Kaluu for his event tutor (Spectrum loves that). For flavor purposes, I ran Quinjet to get the higher costed allies out faster or when the time was right. People hate Quinjet but with my luck, I never have the high cost allies in my hand at the right time so they basically pay for themselves over time if I want. Team Training to go with that too makes everyone have an extra activation. If Adam Warlock is not on the field, Mighty Avengers can kick in. I had a bunch more to add but off the top of my head I don't remember what else was in it.

I played against a few villains that are known to have higher HP minions like Zola, Thanos, and Klaw. Honestly, it worked out really well. Since you don't have to exhaust any of the Aerial characters to deal the damage, in a certain sense, its basically a free attack activation for them. So if I had all 3 aerial allies on the field, if you include Spectrum, you can deal 3 damage to each enemy on top of whatever else you do that turn. I found it really fun, thematic, and pretty effective against these villains. I'm sure you can get good use out of this card if you build for it, however, the build will kind of revolve around fighting minions with higher hp than 2, so a lot of funky modular sets can be swapped in to try and brute force it into being useful.

Nomad · 14
Depending on player count, you may not need that many characters to be aerial. There's rarely more than a couple of minions in play if you are only playing 1- or 2-player. Try pairing with Strength in Numbers rather than Quinjet to pay for more high-cost cards. Spectrum always loves card draw. — adsarf · 421
Brains Over Brawn

All the reviews for this card so far are pretty negative but I don't think it is a bad card at all. I think it is a great card in a specific niche.

To get the best value out of this card you are looking for a high native THW (so you can get up to THW 5 with Surveillance Specialist and Heroic Intuition), easy access to readying (so you can make a basic thwart when you need to), and a low player count (so an all-rounder deck makes sense).

The decks I've published here on MarvelCDB so far to demonstrate this haven't set the world on fire but I'm still trying.

  • Captain America has incredible readying and can get up to THW 4 with Fearless Determination before you add anything else. This deck marvelcdb.com sets up fast and can deal out tons of damage, but I think any deck with Captain America is going to be pretty good.
  • Spectrum has high THW in Photon form, and by letting her play the whole game in Photon Brains Over Brawn takes away some of the risk and variance in her play which can sometimes happen when you get stuck in the wrong energy form with none of the right cards in your hand. The deck is marvelcdb.com but to be honest I think there are stronger ways to build Spectrum.
  • Spider-Woman has readying in her native kit and can get very high THW due to Superhuman Agility. In this deck marvelcdb.com I used blue cards to try to accelerate her set-up.
  • But Phoenix is the pick of the bunch. She has high THW right out of the gate and like any X-Man can easily ready using Utopia. Brains Over Brawn really helps her because until she unleashes and gets the full effect of Psychic Blast she struggles to deal with minions.

So overall I think this card deserves comparison with Fusillade or Clobber. It can deliver similar value with a little more set-up, reflecting the fact that it's a yellow card rather than a red one. Compared to Turn the Tide it is obviously not such good value but it does more damage and you can pretty much guarantee meeting the conditions to use it, so it is much more reliable when you actually need to clear a minion.

Not the best card, but a card with a place in the game.

adsarf · 421
Black Widow

I think Black Widow still holds up after all these years. There's an oft repeated complaint that "there's been very little Preparation cards released!", which is somewhat true, but not out of the ordinary compared to some other heroes. As of writing this July 2024, there's been 10 Preparation cards released, excluding her hero cards themselves. Iron Man hasn't received much Tech support either, with only 11 Tech cards released (excluding reprints and campaign cards). Nebula has received zero love with no new Technique cards at all. And that doesn't cover hero related traits that exist but were never expanded upon or don't do anything yet, like Gamma.

I wouldn't let the supposed lack of preparations stop you from playing Black Widow these days though. Grappling Hook is so good that it's worth player her just for that. Also, player side schemes sorta feel "preparation-y" with their concept, in the sense that you play them ahead of time, and they don't do anything right away. They have the added benefit of being usable for any hero. If you're playing for theme, Justice has always fit Black Widow very well, and Lay the Trap and Take Out the Guards can work well. She's one of the few heroes who can play Breaking and Entering, and since she loves flipping to alter-ego frequently anyway, why not include it?

If you haven't revisited her with some recent cards, I'd say give her a chance!

erikw1984 · 7