Cameo

The mind reels at how different hero-specific allies could work with other heroes. Some are so directly tied to the specific hero that they're not of much benefit. But others....

  1. Shuri from Black Panther Core Set: "Response: After Shuri enters play, search your deck for an upgrade and add it to your hand. Shuffle your deck."

The vague text from the Core Set is to everyone's benefit. All heroes have hero-specific upgrades they want to get into play. Beyond that, any upgrade-focused build (i.e., voltron ally) will benefit from Shuri's ability.

  1. Spider-Woman: Jessica Drew from Captain Marvel Core Set: "Response: After Spider-Woman enters play, confuse the villain."

Two cost, 2/2/2 stat line, confuse the villain. A discount Professor X with damage output. All around a solid addition to any team, especially heroes that want to flip down to alter-ego.

  1. Angel from Psylocke hero pack: "Response: After you play Angel from your hand, ready your identity."

Ready any identity, in hero or alter-ego form, when played from hand. Ready-up builds, here we come. Also has the Aerial trait, so great for Flight Squadron decks. You can also get Angel in an Uncanny X-Force deck since the basic Angel ally is X-Men traited.

  1. Mockingbird: Bobbi Morse from Hawkeye hero pack: "Interrupt: When the villain initiates an attack against you, spend 1 resource of any type and return Mockingbird to your hand → prevent all damage from this attack."

Three cost, 2/2/3 stat line is well above average. Double-traited Avengers & Shield, so works in both tribes. Free block and a resource sink for resource-heavy Leadership decks.

  1. Ms. Marvel from Nova hero pack: "Hero Response: After you play an event, exhaust Ms. Marvel and deal 1 damage to her → return that event to your hand from your discard pile."

Event heavy heroes, especially Gamora, like this, as do low hand-size heroes.

eroush · 344
Spider-Woman is a 3 cost ally. — Jvenom23 · 31
The nick fury from Maria hill also works really well. And also Captain Marvel from Spider-Woman — NiemandSumpex · 121
I agree that the cost on the first turn could be painful. But I think the opportunity to slot some of the allies that were mentioned is potentially incredibly high. And I love the idea that you could run this with sidekick if you wanted to. — GTFriday13 · 13
Cameo

Technically this card could be read as :

Before the start f the game, you must spend 2 ER then replace this card with an Identity Specific ally and shuffle it to your deck.

Some IS Ally are worthless with this because they work specificly with their hero, using their gimmick.

But you can have in every deck Black Cat, Captain Marvel, Mantis … You could go Sidekick with them …

The possibilities are impressive … for a cost. You are forced to discard two cards which slow down your first turn a lot. I really want to test that card to se if the cost is Worth the reward.

But yeah, I really want to try this card, to see what broken combo can be made by adding an ally to a hero that shouldn't have it.

Hankroyd · 4
Aerial Recon

This feels like a card that is used by players with the idea that you take an encounter card now to have a bad turn of 2 encounters now and then a good turn of 0 encounter cards next turn.

I'd argue the best way to use this, is when you see a super manageable encounter card with your Eagle-eyed ability, you take it and cancel your encounter card the same round. Instead of a completely random encounter card you are unprepared for, you know exactly what's coming and can plan ahead. You receive the same number of encounter cards at the end of the turn but you've removed the randomness that usually causes a villain to get a surprise win.

Jvenom23 · 31
Spot on! It's surprised me to see several reviewers rate this card poorly because they think hoarding recon counters is the way to play it. Ensuring you get an "easy" encounter is just the beginning - you can feed minions to Thor or Tigra. You can avoid being dealt the top encounter card for decking out, if you'd rather get that card as a boost (OK, you still get dealt another random card later). You can give two encounters to the same player instead of getting one each! It's all about control. — nefrubyr · 1
Unified Strike

Excellent card when you don't plan to use your hero activation. Also the no consequential damage open a space for new cards to shine. For example Pixie (cheap 2 cost ally) normally can attack only once for 2. With that card she can atleast hit for 3 and will be ready for more next turn. Even something small like Ant-Man (Hank Pym) can be very good only for 1 resource. With that in mind this card is already very good, and will be better the more cardpool grows.

Rank (A-C) B+ Good in many decks, do not include when you plan to use your hero basic power frequently

nosiak · 211
Alert Level

While playing against Batroc, we stumbled about a problem. Does anyone know, if it is possible to thwart from this environment (as it is not a scheme)? Or is the Hero Action the only way to remove threat from this card?

Dragul · 33
You can't thwart this environment, you can only use the hero action to remove threat, however there is no limit to the number of times you can do it each turn. — Jvenom23 · 31