Most of these comments were written before cards like Honed Technique and Dive Bomb existed. Even Agile Flight makes it extremely worthwhile to have a passive Aerial in the deck. Aerial has become a much more important keyword since this card was introduced, and, yes Carol likes her energy resources, but for the low cost of a Quincarrier you can be wiping minions and villains off the board with a Dive Bomb every turn. It might’ve been a mediocre card when the game released, but it’s a beast now.
I’m thinking about trying this out with Iceman, so I can place even more frostbite on the baddies. Surprised to see how many different readying options are there in protection, with “what doesn’t kill me” and “ever vigilant”.
Ngl, this is a very niche card that is hard to justify putting in your deck. Vision can squeeze some use out of it but bumping his Intangible form damage reduction to 3 damage instead of 2. And that is nothing to scoff at doing just generic villains and minion. Yes, you have to play it and it goes away but it works when you need that extra damage reduction in Intangible. You can take minion hits that would hit your allies and they'll love you for it. Still situational but could easily work.
Maybe I'm not creative enough but I can't seem to find any other types of characters or protection archetypes simply because a -1 damage is kinda small. You could play x3 in a row and -3 damage for the entire turn but even if you do that, that is -3 damage reduction for 1 turn and one whole cycle of your deck. Maybe someday, there will be a hero that will have built in damage reduction (Luke Cage?) but I don't think he would have aerial in the first place.
Anyways, there are better cards out there, that are not trait locked that are in protection. I wonder if it would be more useful is it was a -2 DR or a -3DR for 2 Cost.
This card is generally dead for Strange himself. Strange never wants to use his basic activations if he can help it. It's generally much more impactful for him to exhaust for spell casts. That being said there are some niche situations where this card might come in handy. If you need 1 more ATK/THW to clear a problem minion/scheme or more interestingly in multiplayer. This card seems particularly well suited for buffing Quicksilver since he gets 3 uses out of the stats minimum. With 3 total readies this card values out to be a For Justice for 1 less cost.
En español pone descartar recursos pero es una Errata. En verdad debería de decir "gasta recursos" que habilita el poder usar universales como el recurso que quieras, de la otra forma no se podría gastar universales como el que quieras