I'm sad about this card. It's a fun idea, but is weak. Compare Quinjet to a resource generator like Deft Focus. Both ostensibly give you 1 ER of value every turn.
- Deft Focus gives you value every turn, including the turn you get it. The Quinjet doesn't give you value the turn it's played. Point to Deft Focus.
- Deft Focus gives value only if you have a superpower, but Quinjet only gives value if you draw the right avenger at the right time, so maybe that's a wash.
- Quinjet is discarded when it finally pays off. Point to Deft Focus.
- Having to spend all the value on a future turn is worse than spending it earlier, as the game might end before you get the full payoff for the ally.
I'd love to playtest this with either or both of the following changes: Make it cost 0. Make it not discard when used.