Quinjet

I'm sad about this card. It's a fun idea, but is weak. Compare Quinjet to a resource generator like Deft Focus. Both ostensibly give you 1 ER of value every turn.

  • Deft Focus gives you value every turn, including the turn you get it. The Quinjet doesn't give you value the turn it's played. Point to Deft Focus.
  • Deft Focus gives value only if you have a superpower, but Quinjet only gives value if you draw the right avenger at the right time, so maybe that's a wash.
  • Quinjet is discarded when it finally pays off. Point to Deft Focus.
  • Having to spend all the value on a future turn is worse than spending it earlier, as the game might end before you get the full payoff for the ally.

I'd love to playtest this with either or both of the following changes: Make it cost 0. Make it not discard when used.

nerman8r · 28
Psychic Rapport

Would have been great adding some traits that could allow reducing cost or other things. At least for Phoenix having 'PSIONIC' would be beneficial. I don't know for Cyclops which would help, as 'TACTIC's are Upgrades and not Events.

datakey · 8
Black Panther

My favorite usage of this card is pairing with a Mystic Hero running Summoning Spell. Feels much better only having to pay 2 resources to play him. If you do choose to play him normally for 4 it will be with the intent to grab Summoning Spell and cheat out another better ally for 2 cost again.

Mutant Mayhem

This came in Jubilee's pack, but it feels much more like a Magneto card. It works with Children of the Atom, and it's arguably better than Magneto's leadership cards. Plus it's another card that works better in multiplayer. For 3-cost, you get to:

thwart or attack with two allies,

reuse their "when revealed" effects,

completely heal them,

thwart or attack with those allies again.

White Wolf

Another new Voltron target since he doesn’t take consequential damage when he attacks. As with all Voltron strategies White Wolf will be better in multiplayer where other players can attach upgrades to him as well. Putting 1 threat on the main scheme is also a much bigger problem in Solo and the risk his Response poses will gradually diminish as player count increases.