Card draw simulator
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Rey Plays Games · 425
A Smashing Good Time...With Smashing Big Fists!
I've really not played Ms. Marvel all that often but I appreciate that many many players rate her highly as far as evenly being their all-time favourite.
This is my attempt at building her an Aggression Deck- at first I wanted to see if I could utilise any of the newer cards (at the time of this deck build, Wave 9 series have come out). What is found was that I kept coming back to the older cards, and settled on that.
Ms. Marvel is heaps of fun with the emphasis on using cheap events to recur into your hand with Morphogenetics and play again. I've steered away from giving Kamala a weapon (to play newer cards like Firepower as I like to try and make thematic decks....so here's my version of a red Ms. Marvel!
Champions Can Rely on Each Other
I've stacked the deck with as many Champions allies to assist Kamala in her match up with the villain. As far as synergy goes there's not much to the allies other than their inherent abilities. Ironheart and Moon Girl can give even more card draw for Ms. Marvel; Spider-Man can gove a burst of thwart or attack; Vivian can thwart and nullify an attachment; Brawn can do a bit of both, and The Locust can thwart and give you a card from your discard pile.
The (Embiggened) Red Right Hand
So Clobber I thought would be good because it can return to your hand without you triggering Morphogenetics...which means you can potentially play this three times and with Embiggen! that equals 5+3+3=11ATK! A handy card to do alot of damage...
Hit and Run serves the dual purpose of thwarting and attacking at once - at 4ER cost you probably can just pop this once a phase but with both Embiggen! and Shrink, that's 4THWT and 4ATK...pretty good to blanket and control both the scheme and villain...
Toe to Toe is situational (depending on the type of minions you'll encounter) as I use this mainly to clean up minions. At 2ER cost you can wipe two minions with 5 or less hp each, to keep that board clean and minion-free.
Fishing and Milling
Champions Mobile Bunker is such a good card and if you can get it out early, I highly recommend it. You can fish around and get rid of cards that you don't want from your hand and potentially gain a card perfect for that moment.
It also mills through your deck quicker so if you missed out on using a card that was discarded, your deck will reset sooner. Sure, you will receive an encounter card for resetting your deck, but that's a small price to pay for gaining the ability to improve your hand and potentially make that important push or play, to either save you, or bring you closer to victory.
...And the Rest...
Rounding out the deck, the likes of Deft Focus and Martial Prowess have been included. As the Champions trait doesn't have its own resource generator, Deft Focus will help with many of Kamala's hero events and her all important upgrades.
Martial Prowess is another card that can easily be replaced with anything else you prefer - it, along with Biokinetic Polymer Suit and Deft Focus give Ms. Marvel all the resource generation she needs to pay for her events.
All in all, I've found Ms. Marvel (like many other heroes) have very very strong hero cards. What is hope to unlock with further experience playing her is how to synergise aspect cards with her kit in innovative ways.
Blindfold, for instance, can help Scarlet Witch in manipulating the encounter deck to her benefit; or there are various ways to build for Rogue because she gains any traits you choose...
I've not found that versatility in deck-building with Ms. Marvel yet...but hopefully to more I play her, the more she can unlock.
Look good!
With Biokinetic Polymer Suit, Martial Prowess and a pretty even spread of resource types, you might try Multitalented over Hit and Run. Same cost and effect, but you'll often get reusable healing out of it too!