Base
Supporto

Champion. Veicolo.

Costo: 2.
Resource:

Azione Eroe: Esaurisci Buker mobile dei Champion → scegli 1 identità con il tratto Champion. Il giocatore che controlla quell'identità può pescare 2 carte. Se lo fa, scarta 2 carte dalla sua mano.

Nova #20.
Bunker Mobile dei Champion
Reviews

Sure, there is a limitation to this card, making it only useful for champions. But we have seen a number of champions show up recently that can fulfill this requirement.

The 'Vehicle' designation suggests there will be some kind of future limitation that we have yet to encounter.

All of that said, this is a frankly amazing card. Full stop. Incredible. Champions is different than several other cost-based card games, in that every card is always a resource. In a game like M:tG, swapping two cards for two more cards is only marginally beneficial, since that is a game that requires you to hold cards for extended periods to best utilize their effects. Also, you die when your deck runs out.

But Champions is all about turnover. You use cards to pay for cards, so there's no issue with churning through your deck looking for the best cards and combos, running through your 40 cards numerous times. A Support card that lets you cycle two extra cards each turn in search of the pivotal cards for your strategy? Delicious.

As opposed to Avenger's Mansion, it doesn't provide you with resources on top of deck-plumbing. But it DOES dig an extra card deeper into your deck, for two less cost. So you won't get that extra resource to play two 2ER cards, but you absolutely will have a better chance of finding the actual cards you want.

In my opinion, this kicks the literal crap out of Avenger's Mansion. You can argue that it never pays for itself like AM does, but the accelerated search through your deck for your best cards far and away makes up for it.

MacGhille · 264
Allies are characters, but they are not identities. — OrionJA · 8
Nice review. It was interesting to hear online that a couple folks didn't see the value here. This is an unlimited spiritual meditation, just for Champions. How is Spritual Meditation put into every Scarlet Witch deck, but this card is somehow bogus? — Judicator82 · 135
Spiritual Meditation is a great card: every time you play it, you break even on card count, but your card quality goes up a little. Champions Mobile Bunker isn't just "unlimited Spiritual Meditations" because it has a very real up front cost of 2+card. So you're putting yourself in a hole, card-count-wise, and hoping to dig out of it with improvements to your card quality over a long haul. I do think it's a good card, both because the game design tends to reward long-term value plays, and because you probably will recoup that initial investment (every time you find an extra double resource, for instance) but for some decks that payoff may take a long time. — Fry · 254
In the case where you have multiple players with Go For Champions decks, the Bunker is exceptional. That's because the difference in value between one GFC and any other card in someone's deck is so vast, that by finding an extra GFC you've more than recovered the cost of the Bunker. — Fry · 254
Everyone has made excellent points, and @OrionJA, I edited the review to reflect your input. Thank you very much. — MacGhille · 264
If I were to add a final thought, it is that we often get a little too caught up in pure cost as a reflection of value. — MacGhille · 264
...don't hit enter or even shift+enter when commenting apparently, lol. Anyway, I was saying that sometimes the value of the card is not in it's direct tradeoff between damage/thwarting/defending/additional resources. This card is a perfect example of the limitations of that perspective, because any day of the week I would rather be able to play this over Avenger's Mansion or any other draw 1 card effect. Even though there is no net gain of resources, if I can use my entire hand on a turn, then I can burn through most of my deck in four turns. For heroes that rely heavily on combos, this is a huge advantage. Naturally, it is limited to ramp/combo decks and Champion heroes, but man...it's really great in those scenarios, right? — MacGhille · 264