Card draw simulator
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None. Self-made deck here. |
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None yet |
Fireuser · 25
- Ground Stomp - this card is best used for it's resource most of the time.
- Enhanced Awareness - on demand.
- Assess the Situation - She-Hulk can get more use out of this than most heroes. Getting one or two of these with Split Personality as Jennifer let's her play a card, up her hand size, flip to She-Hulk, and the flip back drawing 7-9 cards. If you already have her resource cards down this can give some big turns.
- Focused Rage
- Great Responsibility - in solo this will need a way for you to force the villain to scheme while you are a hero.
- Swift Retribution - this forces the scheme and let's you deal some damage. It also is a pretty cheap way to clear a stun.
- Endurance - this allows the possibilty of dealing max damage with Gamma Slam.
- Sense of Justice - this is only supporting the three lay down the law;however, She-Hulk may want the other for Superhuman Law Division, and this can ensure the ability to play Lay Down the Law without too much strain on her hand.
The following sets are to help with She-Hulk flipping to alter ego so much.
Concussive Blow - confuse mitigates the extra scheming.
- Enhanced Physique - on demand. Legal Practice - this can be used in a pinch for it's text, tossed for the resource for concussive blow, or used to cure confusion. I need to check and see if you can discard 0 cards and have it work.
- Quake - quake can soften up a minion that schemes so that She-Hulk can finish them off when she flips and remove a threat with interrogation room.
Foiled! - this can help with Great Responsibility to control the damage you take, or with Swift Retribution to reduce the amount the villain schemes, and can be used in alter ego.
She can still struggle with side schemes so Hellcat and Jessica Jones can be used to help keep them under control.
I like how this deck can deal so much damage regardless of being a Justice deck.