If There Was a Problem, Yo, I'll Solve It

Card draw simulator

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Derived from
None. Self-made deck here.
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im_not_hydra · 60

To be paired with Rocket's Check Out The Tech While Repurpose Evolves It

(Apologies if you came hoping for a Bobby Drake sighting based on the deck title. It was the best I could do...under pressure.)

General approach for the 2 decks
I really like pairing up Vision and Rocket. For one, Vision can stay intangible and collect minions with little issue until Rocket finds his tech weapons and can start blasting them off the board. Another reason - both are well suited to counter the other's nemesis set. Rocket rejoices in the card draw he gets from Ultron Drones. Vision perhaps doesn't benefit from Rocket's nemesis set, but his Density Control means he can pull Phase Disruption to take care of Blackjack's Bazooka or Superdense Strike to respond to Planetary Invasion.

Vision deck synposis
The general play style for Vision in this pair is to manage threat (often in Intangible form) and get some economy pieces out in the early game. Once Rocket has weapons on board and ways to reduce damage for both heroes, then Vision can go Dense and pile on the damage.

Priority Cards: Density Control, Solar Gem, Deft Focus/Sense of Justice

Damage output: Fair
Vision will not likely not have to deal a lot of damage until later in the game when the heroes want to finish the second stage of the villain quickly. Solar Beam and Superdense Strike will be the primary sources, recurred with Density Control as needed.

Thwart potential: Excellent
There are several strong, straightforward thwarting events: Just Passing Through, Lay Down the Law, and Solar Beam. In addition, Heroic Intuition will boost Vision to 3 THW, and Civic Duty can boost it temporarily. Boosting Vision's THW is a strong move not just because of Reboot, but also because of Problem Solvers, the card I wanted to build around that inspired me to pair these 2 heroes together, since Rocket can also get his THW to 3 with his own Thruster Boots. In a game with the Galactic Artifacts module, I was able to wipe the board of 4 side schemes (and clean up the main scheme) including 2 side schemes with 7 threat on them, with a single play of Problem Solvers.

Ally support: Minimal to fair
It really depends on how much you want to lean on Vivian. Chance Encounter and 616 Hickory Branch Lane are helpful for bringing her back into play. Manifold is great to get Build Support on the board, which you can use to target Helicarrier or 616 Hickory Branch Lane. The other allies have some synergy with this deck, but you could consider your own favorites to swap in.

Damage mitigitation/healing: Solid
Vision's Intangible ability to reduce incoming damage from attacks by 2 is key until Rocket can get his protection tech set up. Reboot offers some healing potential as well. I hardly use Mass Increase, even though it's a great card, because Vision is Intangible so much in the early game, and in the late game, allies (especially Groot) are likely to be available to block for you.

Economy/Card Draw: Excellent
I have little problems getting Vision's economy up and running. Solar Gem is the top piece, and Deft Focus, Helicarrier, and Sense of Justice are all useful as well. Using Sense of Justice to deal 7 damage with Solar Beam feels like cheating, and I love it. Skilled Investigator also provides some occasional card draw. There are 2 so you can pass a copy to Rocket.

1 comments

Feb 16, 2026 boomguy · 12780

Awesome writeup! I’m a big fan of building decks meant to play together and finding synergy between them. Thanks for sharing!