With Great Power Comes Great Scheme Control

Card draw simulator

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CaptainJin · 416

Spider-Man city

Introduction

Peter Parker’s life is stressful enough juggling rent, scoring some of Aunt May’s wheatcakes, and keeping J. Jonah Jameson off his back. The last thing he needs is a villain scheming their way to victory while he’s busy web-swinging.

This deck leans into Spider-Man’s reactive playstyle of cancelling treacheries, dodging attacks, and stalling bosses with Webbed Up, while adding Justice’s toolkit for keeping schemes under control. Throw in a Spider-Verse support squad with Web of Life and Destiny, and suddenly Peter’s not fighting alone - he’s running a spider daycare.

The result? A deck that feels safe, flexible, and very Spidey: lots of dodging, lots of thwarting, and just enough burst damage to save the day.

Core Strategy

Early game

Mulligan aggressively for Web-Shooter, Heroic Intuition, or Under Surveillance. Web-Shooter = fuel, Heroic Intuition = real thwarting numbers, Under Surveillance = time to breathe.

Mid game

Get your Spider-Verse allies out. Every time one leaves play with Web of Life and Destiny on the board, you’re drawing cards like Parker pulls awkward excuses. Use Spider-Tracer and Making an Entrance to clean up schemes while keeping yourself topped off.

Late game

You’re basically auditioning for “Spider-Man: Whiplash”. Chain Swinging Web Kick for 8-damage bursts, sprinkle in Concussive Blow to keep the villain stunned, and let your allies mop up. Victory comes fast once the webbing is tight.

Allies: Spidey’s Extended Family

This deck is basically Spider-Verse: The Card Game.

Black Cat: The OG. Free chip damage forever, and she’ll never betray you (unless the villain is Pin, first name King).

Lady Spider, Spider-Man, Spider-Man, and SP//dr: Spider-Verse engines. Drop them, use them, lose them, draw more cards.

Jessica Jones: The side scheme slayer. She’ll casually thwart for 3+ like it’s no big deal.

Blindfold: Reads the villain’s diary (encounter deck), lets you plan like a pro.

Bishop, Daredevil, Dazzler: Utility hitters to either ping damage, stall, or just soak a punch when Peter doesn’t want to.

Basically, you’ll always have a body on the table, and most of the time that body gives you value even when they leave.

Events

Punch, Kick, Cancel, Repeat

Swinging Web Kick: 8 damage. Need I say more? (Fine: “thwip, thwip, WHAM.”)

Backflip: Why block with your face when you can just not get hit?

Enhanced Spider-Sense: Treachery cancels never stop being clutch.

Concussive Blow: Damage plus stun. That’s like finding free pizza plus garlic bread.

Making an Entrance: Turns thwarting into healing. Peter calls that a win-win.

Key Upgrades & Supports

Webbed Up: The best “nope” card in the deck. Villain wants to swing? Cool, enjoy your hammock, pal.

Spider-Tracer: Classic Spidey gadget, and perfect for clearing schemes while you punch goons.

Web-Shooter: Never leave home without it. Fuels all your big moves.

Heroic Intuition and Under Surveillance: Justice staples. One makes you better at thwarting, the other makes sure you don’t lose to the main scheme. Jackpot!

Aunt May: Four healing a flip is just straight-up disrespectful. So do it.

Endurance: 10 HP is scary. 13 HP is slightly less scary.

How It Wins

Spider-Man’s plan here isn’t steady DPS; it’s control and burst.

Keep the board safe with stuns, cancels, and Webbed Up.

Use allies and upgrades to manage threat so you never fall behind.

Once the villain is tied up in enough spider silk to make a quilt, Swinging Web Kick them into next week.

It’s not the fastest deck out there, but it’s consistent, safe, and very thematic. You’ll feel like you’re one step ahead, even if Peter doesn’t usually feel that way in the comics.

Final Thoughts

This deck is a comfort pick: reliable thwarting, hilarious stall tools, and big punches when you’re ready. It’s also just fun to play. Every turn you’re finding a new excuse for why the villain can’t actually do anything this round.

Because in the end...

With great power comes great responsibility. And also great card draw.

1 comments

Aug 16, 2025 boomguy · 6570

Love this card! I was surprised after our episode that so many people agreed, I always thought most of the community turned their nose up at it. But fun deck!