Card draw simulator
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RFAF Part I: Ready for A One-Two Punch! | 3 | 2 | 1 | 2.0 |
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marktry · 563
Ready for a Fight: Part I: Ready for A One-Two Punch!
In honor of Boomguy's Winning Hand, Episode 72 - She-Hulk She-Hulk month, I reworked my Ready For A Fight which highlights a LOT OF FLIPPING. ONCE YOU SET UP, YOU CAN FLIP EVERY TURN, as She-Hulk was designed.
Part of my Ready for a Fight series of heroes, which is the best way to reframe old heroes. This was the first one I built and have reworked to make it better and better.
The whole deck is based around starting in AE, (as often as you can) so that when you flip up to hero form with Ready for a Fight, using the +2 damage to kill a minion on the way up, Change of Fortune, or with retaliate, so that you another 2 cards, plus the 2 cards from Focused Rage, so that you can have 10 cards in your hand during your hero turn. Those amount of cards should likely allow you to deal with what is on the board, allowing multiple readies, getting your next Ready for a Fight, having mental resources to change back into AE, heal with Dr. Sinclair, (plus Down Time) to get an +8 heal and then rinse repeat. It also uses Resourceful for the specific resources you need plus your Quincarrier.
Threat is the main thing you need worry about that can potentially get out of hand, but it's also possible to ignore it since Jennifer's AE if you have Ready for a Fight, won't put any threat on the main scheme.
You should stay in hero form until you get your Ready for a Fight card, because if you go to AE and get thwarted, it may be a tighter game than you need.
This deck will work in solo and will probably work better in two players since you won't have to worry about threat and you can just focus on doing damage.
Completely possible to never have the villain scheme against you, which means you need not worry about patrol minion or Crisis Icons.
With three Ready for a Fight cards, and Practiced Plan, you will try to start in Alter-Ego each turn, flip up, get your +2 damage from She-Hulk's hero ability, then defend to get the benefit of the Protection defense cards:
Armored Vest #1 defense Electrostatic Armor for retaliate Unflappable to get your card draw Dauntless to get more damage. Riposteto get more damage. and of course Change of Fortune to reap bonus cards.
Your combo of flipping up with Ready for a Fight, can trigger Change of Fortune even before the villain attacks, perhaps bringing out Desperate Defense; but with your extra card from Unflappable, and your two card draws from Focused Rage, you could get 5 or more cards on the villian's turn, when you started with 6.
Now on your turn you hopefully drew into your Limitless Strength so you can ready, as well as another Ready for a Fight; so you can now use your attack 3, perhaps another ready with One-Two Punch, so that you can flip down back to Alter-Ego.
Once in Alter-ego, you can use your Superhuman Law Division to thwart two off a scheme.
To pay for the First requirement on Ready for a Fight, as well as the mental requirement for Dr. Sinclair and Superhuman Law Division you have Quincarrier and Enhanced Physique.
Best use with Down Time to use your attacks on Hero side and Dr. Sinclair to heal seven a turn.
Of course, before going down to alter-ego, you could use on your larger hand Split Personality, and then you will more likely draw into another Ready for a Fight and a Desperate Defense. Again early game you are just focusing on building your entire board state.
A great opening hand is to mulligan, keep Split Personality, then when you flip up, then flip down on Split Personality, so you will have gone through 12-15 cards on turn one (and likely getting Ready for a Fight.
Use a combo of "Do You Even Lift?" plus Nova and then defend against minions to get a huge card draw. You will keep setting up minions to be be killed on your turn. To get a huge card draw.
Set up Nova to lower the health on minions. Lockjaw when you have extra cards. Machine Man to use your extra cards for more damage.
Late game, start taking damage, so you can use your Gamma Slam, and a bunch of One-Two Punch plus combo of Limitless Stamina to keep hitting the villain on the final level.
On a Klaw standard with using Iron Spider's Sinister Six, I was able to remain on the first level scheme without flipping up for most of the game, because I added so little thwart.
Other cards: Superhuman Strength never used because I wanted villain to attack to get the defense benefits and extra card draw. Ground Stomp was only used to get rid of toughs. Legal Practice hardly used, but used when needed to get rid of side scheme.
It is possible to get a bad hand when you flip down using Split Personality, and you can add Lockjaw, but I took it out since I didn't need it.
I didn't use Hellcat because I was always looking for other cards.
This deck was intensely fun.
Good luck!
Other decks in this series
(Some will be updated soon to version 2.0):
Ready for a Fight: Part I: Ready for A One-Two Punch! https://marvelcdb.com/decklist/view/50416/ready-for-a-one-two-punch-2.0 Allowing you to be in Alter-Ego and get 10 cards to start your hero turn.
Ready for a Fight: Part II: Ready for a Dance of Death! https://marvelcdb.com/decklist/view/50440/rfaf-ready-for-a-preparation-1.0 You will have total control on the board and all your cards played.
Ready for a Fight: Part III: Ready for a Repulsor Blast! https://marvelcdb.com/decklist/view/50485/rfaf-ready-for-a-repulsor-blast-1.0 A nice way to still get your Alter-Ego abilities even late game.
Ready for a Fight: Part IV: Ready for a Hulk Smash! https://marvelcdb.com/decklist/view/50535/rfaf-ready-for-a-hulk-smash-1.0 Play hulk with RFAF and you actually keep your cards, have a larger hand size and not worry about scheming, because your Hulk and your thwarting sucks.
Ready for a Fight: Part V: Ready for a Giant Stomp! https://marvelcdb.com/decklist/view/50658/rfaf-ready-for-a-giant-stomp-1.0 If you like the Wasp version, you will love Giant-Man, especially because the Ready for a Fight strategy gives you way more cards in alter-ego than his 4 limited hand size.
Ready for a Fight: Part VI: Ready for a Wasp Sting! https://marvelcdb.com/decklist/view/50763/rfaf-part-vi-ready-for-a-wasp-sting-1.0 A very different feel than the other RFAF decks as you have less physical resources, but uses RFAF strategy as often as you can. A way to get Wasp on the table.
Ready for a Fight: Part VII: Ready for a Photon Beam! https://marvelcdb.com/decklist/view/50764/rfaf-part-vii-ready-for-a-photon-beam-1.0 So far my favorite of the RFAF series because you get Ironheart set up so much faster to Version 2 and 3.
Ready for a Fight: Part VIII: Ready for a Swinging Web Kick! https://marvelcdb.com/decklist/view/50842/rfaf-part-viii-ready-for-a-swinging-web-kick-1.0 Classic Spidey and deals with his low thwart. Also massive card draw.
Coming Soon - Ready for a Fight: Part X: Ready for a Shield Toss!
4 comments |
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Aug 05, 2025 |
Aug 05, 2025
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Aug 05, 2025Added it to the list! Thanks for sharing for the episode! |
Aug 06, 2025
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Ready for a Fight is such a wild card for She-Hulk. 10 cards in hand is absurd. So fun.