Card draw simulator
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CardboardChampions · 568
This is a very quick and dirty version of a Thor aggression deck designed to do what Thor does best - engage and crush large amounts of minions. This is naturally going to suck against a villain without many minions, but at a multiplayer table against a minion-heavy villain, it shines.
The basic principle is to make sure all minions in the deck engage you to draw cards, followed by a massive smash with Bombs Away or Lightning Strike. Just remember you can only get the engage bonus once per phase.
Notable cards and strategies:
- Shatterstar is the best thing to ever happen to Thor, allowing you to engage minions at will for as long as he stays alive.
- Mjolnir and Combat Training allow you to bring Thor's attack up to 4 and attack multiple times per turn with Limitless Stamina. This can become your main source of damage, putting out an actually frightening number of basic attacks
- As One! is here basically to be cute. Alliance allows you to pay for a card as a group, which means that sometimes you'll be able to use your allies' resources entirely to pay for it and just pay by exhausting Thor. Late game, Thor has plenty of resources to burn, so he can use it with Throg, Angela, or at a push Bug to get overkill on his already meaty swings solo, but until then when your table really wants something dead, he can make that happen, compensating for Thor's terrible hand size early game.
- For Asgard! is almost always a dead card until it really isn't. Don't sleep on it. Asgard is often far too expensive to play early, and Mjolnir ending up trapped in your discard can shut you down. For Asgard is essentially an escape mechanism for Thor's weaknesses screwing him over.
Notable exclusions:
- Get Over Here! seems like a logical fit, but it's only actually worth using in a 4-player game (and even then it's a stretch). The whole idea is we're using Looking for Trouble, Angela, and Defender of the Nine Realms to engage minions before anyone else does, and Shatterstar can grab them if any make it through. There's really no reason to waste the card slots on GOH when your allies won't get that many minions to engage in the first place.
- The Power of Aggression hasn't really got much to hit here. It would be nice, but other cards can just deliver more value.
Mulligans:
- God of Thunder is vital to your ability to play anything.
Mulligans with Thor are interesting because you've got to bear in mind that on your first turn if you draw Mjolnir, you've got an extra resource. If you draw Mjolnir in your starting hand, and you have a card that can generate resources, you should keep Mjolnir in hand so that you can spend it and immediately pull it back to your hand with Odinson's action, effectively giving you an extra resource turn one. However, if your starting hand contains nothing of value and you want to ditch the whole thing, you can also choose to mulligan away Mjolnir with the knowledge that you can immediately grab it as a 6th card.
Whatever you do, always remember that you almost always should play Mjolnir turn 1 or you will massively regret it, which means that you've always effective got a starting hand size of 3. This means that Asgard will become next to unplayable unless you draw a double resource card.
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I noticed the Shatterstar combo myself, (so good!) but never thought to update my Thor deck with Bombs Away! That's awesome. I've always been bothered by the fact that Thor could be missing Lightning Strike when he needs it most, and this makes him more consistent!