She-Hulk S10E03 Going Green

Card draw simulator

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"Cleaning has never been less useful." - Tombstone

Have you ever lately been wondering why the summers are just a tad too hot nowadays? Winters used to have just a little more snow? Well there are also some avengers-threat-level consequences happening, like water levels rising and ozone layers melting etc. but it's hard to see those for yourself so let's focus on the slightly annoying temperature increase instead.

It's horrible! What can we do?? Luckily, Green Widow Lawyer teams up with Garbage Collector 1 to help you sort out all the trash you have and reduce that carbon footprint just a little bit more. Soon the planet will thrive again!

I have never been more inspired!

That's great, but there is a small caveat. This deck should only be used if you choose to play She-Hulk over all the better heroes. And you are playing against Collector 1 (Standart 1). And you can only use Protection aspect. Also, having 4 units to buy Hyper Thrusters from the GMW market is pretty crucial. So it's kind of tailored to Season 10 Round 3 of SCL, which is happening right now, coincidentally. Otherwise, play some other deck please! Actually, really consider playing any other deck anyway, because this is a load of garbage.

How I got here

One of She-Hulk's biggest strengths is her great attack stat. Naturally, we are going to ignore that, because in SCL we like to clear boards. We could beat that Collector up in like three turns, but it would leave a huge mess behind.

Instead, let's do it like adults! Boring, meticulous, careful, and slow. Ahhh, the smell of responsibility.

In this round there are so few good cards to use for She-Hulk. You're limited to Protection and Basic cards. Collector just loves to take so many options from you. That's why I had to put in all this garbage:

  • Recuperation with Down Time - you can't use allies to block Collector for you. except for Clea but she comes from a dimension where they don't recycle so let's not bother with her With Recuperation you don't really even neeed anyone to block for you, being the healthy beast you are. Just every once in a while take a break, for god's sake.

  • Bait and Switch and (ew) To the Rescue! - because Hulks need to thwart. But they can only do it sub-optimally.

  • All kinds of 'Power-Ofs'. Using this many resources is normally a waste. Luckily, we are solving the problem of waste here anyway. Wild resources can be put into so many different boxes!

She-Hulk has like 5 hero cards that are not absolute garbage in this matchup either.

What do all these colored boxes mean?

There are so many trash cans for you to put your garbage in:

  • Paper (Superhuman Law Division)
  • Cloth (Villain attachments)
  • Plastic (Starhawk, Blade)
  • General waste (The Grand Collection). Sometimes, you might want to get your hands dirty, become an Earth's Mightiest Hero, and clean it yourself. It's a lot more efficient!
  • Toxic waste (Legal Craptice - if you're reallllly desperate, and need to dump this load fast)
  • Biodegradable waste (Assess the Situation. You can even throw it in the middle on the field, it's fine!)

Do equip some of those upgrades and supports whenever you have the opportunity, but don't forget your main goal is recycling. Also, threat? - more like filth. Try to keep it as low as you can, so you can flip more often and bring some more trash from home as well.

Notable substitutions:

  • First Aid - you can pop a bandage when you don't have the chance for a proper care Recuperation provides. Also, War Machine might start to get rusty just sitting there for a few turns. He could be taking out so much threat!
  • Clea, I guess. i mean, if you really want to, I can't stop you. From here, I can't stop you from doing any other terrible things either, but do you do them?
  • Perseverance - if you feel you still have too many options (you will have one good card per turn on average, so I doubt it)
  • Counter-Punch - it's cost effective
  • Good cards
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