ATT / Avengers Tag Team

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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matchet · 379

Artwork by João Filipe Santiago

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Either Ask someone to aid you, or you lend a hand to a teammate.

Tag with your team of avenger allies: "Avengers Tag Team"


A FULL TEAM OF SEVEN

All the SIX AVENGER allies can stay in play at the same time thanks to:

That may be prove benefical for 2 cards: 1x Avengers Assemble! as a game finisher, or Strength In Numbers as a powerful drawing engine.

They can still be used to block an attack in an emergency, or act normally, but try to not lose them much.


THE MIGHTIESST AVENGER

Thor is our most stat-powerful ally. We are gonna boost him even more, through Inspired and Mighty Avengers. Then, we use his 5 ATK and THW for Unified Strike or Teamwork.

You can even do it twice in the same turn, if conditions met:

  • Having a Get Ready in hand (ready Thor)
  • Having another card to spare (for readying your Hero with his ability)

You shouldnt permit Thor to leave your board, but until he arrives or if a cathastrophe or necessity arises, others can cover him in the meanwhile:

  • Giant-Man can even give you the same ATK bonus as Thor, and without being Inspired

  • Ant-Man is flexible cost ((1) is the better plan), and gives you an average 2/2 bonus

  • Wonder Man cost is average (2) and offers you 3 ATK bonus, which is great for that cost

  • Blade is an easy cheap blocker but you can even actively employ him if you spared a from an unused Super-Soldier Serum. He does not take any consequential damage by default.

  • Stinger is here to generate a card with Strength In Numbers. He is also your emergency blocker.


FOCUSING IN YOUR PLAN

Since we can ready once again per turn via Hero ability, you may consider exhaust yourself for blocking the villain on early-mid game until Jarvis is contracted (and we sleep in Steve's Apartment and get encouraging calls from our Crew Quarters). On late, we are usually allowing the villain to hit us so we can exhaust twice for Teamwork / Unified Strike, then flip and passively heal for ~6.


GAINING CONCENTRATION

In late game, our deck thins by up to -18x cards, resulting in a super concentrated deck of 19 cards and 3 double resources:


TEAM PLAY

Its not rare that you end with so many resources and cards in hand, that you can happily donate your Helicarrier/Avengers Tower to a teammate

As a sidenote, Rogers can go even as riskier than Deadpool (Hero), because Captain America's Helmet; the item would be discarded and with a lategame's small deck plus the + ~5/6 extra card drawing via Strength In Numbers, we can get it back in play really fast

1 comments

Jun 13, 2026 eroush · 1757

Love a good Avengers swarm deck! My crutch is always including Black Panther to hold a Leadership event, especially Avengers Assemble.