Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
the_wanderer · 7
X-Men Justice Multiplayer Deck focusing on Husk. Initially designed to take on Expert Magneto w/ Exodus and Acolytes
Paired deck: Multiplayer Mutant Mayhem Manager
If not using the recommended paired deck, this deck assumes a Leadership teammate brings Call for Backup (to reliably get Husk out), Uncanny X-Force to boost Husk's thwarts and let her thwart side schemes w/o taking damage, Danger Room Training and Inspired to boost Husk's stats.
Play Strategy:
Use Shopping Spree and get 2 alter-ego exhausts on turn 1 to get Jubilee's Coat or an essential ITEM card for another hero.
Prioritize getting Husk and Children of the Atom down as soon as possible and Uncanny X-Force from Leadership teammate on Jubilee to enable consistent side scheme thwarting with Husk.
Game Time, The Power of Justice and the many physical/wild resources in the deck help ready Husk to thwart side schemes or help out with other stuff when needed.
Pete Wisdom and Mission Training is a strong Gunboat Diplomacy target, but is not a huge priority if your teammates have enough X-Men / X-Force heroes/allies to help out.
Magneto can do a lot of damage including the unpredictable and unblockable Electric Shock so getting Endurance and / or Heroic Conditioning on Jubilee is great to avoid dying. The honorary/recruit cards are also good for convenient small health boosts for you or your teammates or bumping up Husk's HP.
2-player adjustment suggestion: Swap out the extra unplayable copies of Children of the Atom and Heroic Conditioning for Build Support and Superpower Training.