It's Huskin' Time

Card draw simulator

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the_wanderer · 7

X-Men Justice Multiplayer Deck focusing on Husk. Initially designed to take on Expert Magneto w/ Exodus and Acolytes

Paired deck: Multiplayer Mutant Mayhem Manager

If not using the recommended paired deck, this deck assumes a Leadership teammate brings Call for Backup (to reliably get Husk out), Uncanny X-Force to boost Husk's thwarts and let her thwart side schemes w/o taking damage, Danger Room Training and Inspired to boost Husk's stats.

Play Strategy:

Use Shopping Spree and get 2 alter-ego exhausts on turn 1 to get Jubilee's Coat or an essential ITEM card for another hero.

Prioritize getting Husk and Children of the Atom down as soon as possible and Uncanny X-Force from Leadership teammate on Jubilee to enable consistent side scheme thwarting with Husk.

Game Time, The Power of Justice and the many physical/wild resources in the deck help ready Husk to thwart side schemes or help out with other stuff when needed.

Pete Wisdom and Mission Training is a strong Gunboat Diplomacy target, but is not a huge priority if your teammates have enough X-Men / X-Force heroes/allies to help out.

Magneto can do a lot of damage including the unpredictable and unblockable Electric Shock so getting Endurance and / or Heroic Conditioning on Jubilee is great to avoid dying. The honorary/recruit cards are also good for convenient small health boosts for you or your teammates or bumping up Husk's HP.

2-player adjustment suggestion: Swap out the extra unplayable copies of Children of the Atom and Heroic Conditioning for Build Support and Superpower Training.

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