BananaBobert · 27
Wolverine loves Clobber. It's hyper efficient with his claws since it's 3 damage at no cost to his resources. With the addition of Jarnbjorn, you can add an additional 2 damage onto that by spending the Clobber you just got back to your hand (yes, you can do that since you're in the same response window). Spending a single for 2 damage is well above the rate of most attack events. For example, if you were to play a Lunging Strike from hand with only resources, you would be getting 2 damage per resource spent which is the same rate as Jarnbjorn. Now, obviously there's additional synergy with Wolverine's Claws and you're only able to trigger Jarnbjorn once per attack, but just keep that in mind since in general, it's a better rate to pay for more Jarnbjorn activations than to save those resources to play another attack event. There's even additional synergy since Slice and Dice will allow for a Jarnbjorn activation after each of its attacks and Berserker Barrage can activate Jarnbjorn after each attack, allowing you to set up higher health minions by throwing an axe at them between barrages.
There's a minion collection side theme in the deck supported by Looking for Trouble and Angela. Minions, especially 1 and 2 attack minions, are great for getting triggers off of Berserker Frenzy. You might even want to keep them around for a few turns getting extra draws from their attacks on top of "Bring It!". If you end up with a problematic minion, you can use one of Wolverine's many many minion murdering tools to deal with them. Toe to Toe works with Berserker Frenzy to rise above its usual subpar status to be an incredible tool against unwanted minions. You get to draw a card with Berserker Frenzy on top dealing 5 damage to that minion all for a 1 cost event. That's incredible value!
Going berserk and tanking all those minions will eventually tire you out and force you to take a break in alter-ego. This is okay because Logan's Cabin will let you shuffle Berserker Frenzy back into the deck and get ready to go berserk again. The recovery turn will even let you get a Regenerative Healing into your deck for longer hero forms once you flip back over. To that end, since this deck doesn't really care about basic attacks, you'll actually be defending villain attacks quite a bit since between your defense and your healing, you're mitigating 4 damage every turn, allowing you to spend more health on Wolverine's Claws activations and card draws from Berserker Frenzy.