Card draw simulator
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None. Self-made deck here. |
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Footballcoach · 803
Perfect defense deck focused on thinning down. By the 2nd or 3rd deck pass, you should have so few cards that you're reliably drawing Practiced Plan. Then use Draw Their Fire every turn, bounce it back to hand, and then play it down again.
This is reliable solo, but a bit tedious. But newly announced Tigra and "Bring It!" and Man on the Wall all profit from having minions but not necessarily killing those minions. The limits on these "be engaged with minions to profit" cards is that the minions keep activating against you (Ew). But what if that didn't matter? Keep reading.
Perfect Defense
- Falcon's base defense is 2
- Armored Vest +1
- Vibranium Microweave +1 (with potentially one more if/when needed)
- Soaring Acrobatics can be used for big villain attacks to give you another +1, or you can use it on the hero phase
- Battlefield Awareness is used in the same way, but gives Falcon a defensive "boost card". If used for defense, I try to use this at the beginning of the Villain phase, so I know what boost card I just turned face down.
- Doesn't happen every game, but if you can finish Specialized Training, Defensive Specialist adds another +1 to defense
- With all these bonuses, it's not a problem to trigger Unflappable and Hard to Ignore. It's you're basic perfect defense stuff, but this Falcon deck is built for a specific purpose...
Minion Defense

- Three copies of Pinned Down to be used on minions. We're not summoning minions, specifically, just ignoring them.
- Once the Practiced Plan / Draw Their Fire combo is in play, everyone at the table can ignore minion attacks for the rest of the game... Falcon blocks them all. Even Villainous minions cannot penetrate the high defense stat. You may still need to take out guard minions or minions with annoying "when this minion activates" effects
- Electrostatic Armor is a great way to ping damage for all these defense instances, but it's not a Forced Response so you don't have to kill the minions if you don't want to.
- You can use Falcon's Flock to "discount" Draw Their Fire, which can get expensive when used every turn.
- If you're playing solo, I'd include one copy of Turn the Tide so that the minions who kill themselves on your Electrostatic Armor turn into card draw.
- Angel's Aerie fills up fast.
Falcon Shenanigans

- Cannonball and White Widow are evergreen allies (he takes no consequential and she heals)
- With Vibranium Microweave and Electrostatic Armor and Energy Barrier, you can pretty reliably get Spider-Byte for free.
- Containment Strategy is a fun play on any side schemes, because with Draw Their Fire you'll be melting the side schemes with your many defense events.
- On the last Villain attack of the round (or if there's a bonus attack on a boost card) you can choose not to defend for that player and use Aerial Evacuation instead, giving you both a free trip to Alter-Ego (where Angel's Aerie will Soul World you back to max health).
And that's it! Thin the deck as fast as you can, incapacitate minions with Pinned Down until you can get to the point that you're playing Draw Their Fire and Practiced Plan every turn, then your teammates will be free to do whatever they want to do (and your Aggression player will run away with the game).