Rogues Web-Tastic Superpowered Mutagenic Mayhem

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

gammabyte · 101

You like those Web-Warrior Rogue combo's? Well what say we get really entangled in that web mayhem.

Hope Summers and Ghost-Spider as Web-Warriors and X-Allies with Mutant Mayhem.

The way of play is to get both Hope Summers and Ghost-Spider into play. Make Ghost-Spider an X-Ally by attaching Honorary X-Men and touch her to make yourself and Hope Summers a Web-Warrior.

When Web of Life and Destiny is in play, Mutant Mayhem should get you 4 cards per play.

Primary Combo (Webbed X's)

  1. Get Hope Summers into play and keep her there.
  2. Get Ghost-Spider into play by using Make the Call or by attaching Touched to Spider-Man.
  3. Get Web of Life and Destiny into play by paying for it or attaching Touched to any Web-Warrior in play.
  4. Get Honorary X-Men on Ghost-Spider.
  5. Attach Touched to a Web-Warrior, thereby making Hope Summers a Web-Warrior as well.
  6. Play Mutant Mayhem on Hope Summers and Ghost-Spider.
  7. Find 1 Identity Specific Event in your deck for Ghost-Spider leaving play.
  8. Draw 2 cards from Web of Life and Destiny because 2 Web-Warriors are leaving play.
  9. Find 1 Superpower in your deck for playing Hope Summers from your hand.

Note: You need to play an Honorary X-Men for each replay of Ghost-Spider.

Secondary Combo (Sneaky X-Allies)

  1. Get Children of the Atom into play (for Hope Summers at least).
  2. Get any of the Beast/M/Hope Summers allies into hand.
  3. Get or Find (with Superpower Adaptation) both the Sneak Attack and Mutant Mayhem event.
  4. Play X-Ally with Sneak Attack.
  5. Use up X-Ally until it has 1 hitpoint left.
  6. Play Mutant Mayhem on X-Ally and avoid the discard effect from Sneak Attack.

Tertiary Combo (A Walk in the Park'er)

  1. Get Spider-Man into play. Either pay the specific requirements, use Across the Spider-Verse, or Make the Call.
  2. Touch any of your Web-Warrior allies and take the trait.
  3. Use your basic attack/thwart as needed.
  4. Use Spider-Man to attack or thwart.
  5. Use his ability to ready Rogue and use a basic attack/thwart again.

One/Two-Of Cards

Superpower Adaptation can help you find just the leadership event you need if its in your discard pile:

40+ Deck Size

The 2 player side schemes have been added to get multiple entrypoints of getting Ghost-Spider and Web of Life and Destiny into play.

If needed, they can be cut and the deck will still fit within the 40 card limit.

5 comments

Feb 10, 2025 radkon · 19

Cool deck, way more complicated than I like to play but I give it a try.

Feb 10, 2025 gammabyte · 101

@radkon I do admit it can be a bit convoluted ;).

If you end up trying it, I would like to hear if you have suggestions that can improve it or take it in other directions :).

Feb 10, 2025 radkon · 19

idk I'm not great at deck building that's why i lurk here. I played it vs klaw expert and had a really hard time, but it is my second rogue game so maybe it's me not the deck. I couldn't get the combos running, maybe because you try webwarrior and x-men this is a 2 Minute version of your deck marvelcdb.com with only x-men. (Not your deck anymore:) ) Danger Room Training is only because of suitup, can be descarded be cause we want to Mutant Mayhem then anyway

Feb 11, 2025 gammabyte · 101

I really like Suit Up because you can find it with Superpower Adaptation in hero form and flip to alter-ego to play it :). I had a hard time keeping that in, as space was tight.

I think the pure X build plays smoother. For this X and Web build you would need time to build, and I'd say Klaw in expert will put you under pressure :).

Feb 11, 2025 radkon · 19

Yeah Suit Up is nice.

For this X and Web build you would need time to build

yes I think that's the problem. I try it with only one of them either Web or X-men/Force. Thank you for the idea.