Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
andyr · 9013
Player Type: Johnny
Main Player Counts: 1, 2, 3, 4
Key Cards: "You Got This!", Make the Call
I never found the right band to join
Ghost Spider has never really had the best relationship with Leadership. It's hard to play allies when you want to play your Interrupts and Responses to get the extra ready from her ability. Then, you get more compelled because of the Web-Bracelets. Then, the aspect doesn't give you a ton of options for Interrupts or Responses.
so I started my own
So what does a Leadership Ghost-Spider look like? It looks a little different from other Ghost-Spider aspect builds. First, don't always defend. The temptation is to take advantage of her hero ability on both phases since it's "Limit once per phase" instead of "Limit once per round". But this deck is looking to ask you if it's needed.
In solo, you can defend with allies when you don't want to manage the health risk. In multiplayer, this deck is absolutely okay if the protection player wants to defend the table. It's looking to optimize on Web-Bracelets first and foremost so you chain together combos on the hero phase.
with a few old friends.
This deck does a couple of things. It uses the gray Web-Warriors and Web of Life and Destiny to keep drawing, the new "You Got This!" Hero Response to help get an extra ready and another two cards, and Make the Call and Across the Spider-Verse to keep the allies coming (and grab allies from other discard piles).
This deck has so many resources that you might choose yourself to trigger Across the Spider-Verse again if you want. It's nice to use Hobie, then use a basic action and play "You Got This!". It triggers two card draws (one from Web Bracelet and one from Web of Life and Destiny), then it triggers Hobie's interrupt, and ready you for another hit. Bring him back with Across the Spider-Verse or Make the Call to do it again next round.
You want in?
Use Enhanced Awareness to help smooth over resourcing, especially while you're getting Web-Bracelet and Web of Life and Destiny out.
Use Teamwork with Scarlet Spider (keep him alive and use him for the card draw) or with Spider-Ham to just get a 2 boost wherever you need. Get a few readies on the hero side, draw from Web-Bracelets and keep combos going.
I was pretty surprised at how this felt for me playing it across the week. One warning, it's easy to get caught up in the "You Got This!" combo that you forget to actually use your Ghost Kicks to end the game. Remember, any combo is meant to create space for you to kick the villains @$$. This deck is so much ally fun that you can lose sight of the end goal.
Sideboard
Any Player Count:
- 1x Enhanced Awareness -> 1x Clarity of Purpose
- SP//dr -> Spider-Man
28 comments |
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Nov 24, 2024 |
Nov 24, 2024Totally agree with |
Nov 24, 2024Super cool! I thought that some of these would find a nice home in Web Warriors. I'll have to give it a shot! |
Nov 24, 2024Really awesome! I was trying to find a home for you got this in SP//dr but was struggling. This looks great! |
Nov 25, 2024I would use Warrior of the Great Web for extra damage with "You Got This!" or adittional recover with spiderman(peter) |
Nov 25, 2024Great to Kaine represented! Super underrated Web Warrior. |
Nov 25, 2024Cool deck! I was so concerned that Gwen wouldn't take advantage of the ready in "you got this" I totally forgot about the other benefits! Really cool stuff! |
Nov 25, 2024Love it! |
Nov 26, 2024Teamwork + "you got this" is a very very cool combo! |
Nov 26, 2024Nice deck ! I love Gwen and i never play her in leadership. It's time to do it :) I don't love Enhanced Awareness. The cost of this deck is not high. I would replace it with one Team-Building Exercise, and Warrior of the Great Web and maybe Avengers Mansion. |
Nov 26, 2024
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Nov 26, 2024
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Nov 27, 2024Thanks for your answers |
Nov 27, 2024
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Nov 27, 2024Why dont you play hope summers, imo she is a better web warrior than spider ham... |
Nov 27, 2024
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Nov 27, 2024
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Nov 28, 2024This looks super fun. I can't wait to try it! Scratch that, my daughter saw me looking at this deck and has been wanting to play Gwen...her favorite aspect happens to be Leadership, so she'll play this next! |
Nov 28, 2024
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Nov 29, 2024Leadership Gwen is something I've been waiting to get the pieces it needs to live up to the other aspects. |
Nov 30, 2024
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Nov 30, 2024Andy, I played this deck and it ROLLED. So fun! |
Dec 01, 2024Thanks, |
Dec 13, 2024I'm not sure if "planning to NOT USE a free ready-up, and then pay for one" is a 'good plan'..." Imo; If you're not using stat buffs, and you haven't done something funky (eg: Sneak Attack to get them into play), then "You Got This!" (and all it's hidden costs) it's not a great choice. EG: Star-Lord abusing Blaze of Glory for the round as well as "You Got This!" on someone about to KO vs Blaze of Glory damage. She has 10 I/R events already, so with the WW draw power, you shouldn't need many more of them. But if you want... I found Warning {errata: remove defense} a great option for her in Leadership if you wanted another I/R above Teamwork. Warning will work on villain's attack damage (even undefended), Clarity of Purpose, attachment removal (eg: Ronin Hammer), Retaliate etc. |
Dec 13, 2024hey Joking with card names aside, if you blanket defend and sneak attack one of your events for the "free" ready, you will risk hamstringing yourself as a leadership player. Okay, that was the last one. It's cool to hear that you like Warning. It was originally in this build but was rarely useful and far more situational, so I removed it. It went against the deck instead of for it. It wasted card slots before a Web-Bracelet was out, but once a Web-Bracelet was out, I had better events to use with the bracelet. It's cool to see it with Clarity of Purpose. I'm very surprised 0 decks on MarvelCDB use this combo. You should build it! I'm not sure about Ronan's Hammer. I believe the hammer requires taking damage as the cost for unattaching it. So if you prevent it, you don't take it, you didn't fulfill the cost, you can't remove it. Just be careful with wording. so, this statement:
it is inflammatory, insulting, and has an extra quotation mark at the end that doesn't resolve. I enjoyed your perspective on "You Got This!" This deck with that card worked for me in all the ways I've played it (otherwise, I wouldn't post it for others to enjoy), and it's okay that you didn't find it worthwhile here and gave me reasons why. Also, I never tell you to plan not to use a free ready. I never tell you that this deck is a "good plan." This deck works great for me, and probably others who match my playstyle. It doesn't match yours. You can say that without being passive-aggressively insulting (using "I'm not sure" as a sarcastic, hedged precursor). |
Dec 14, 2024Hey, |
Dec 14, 2024
ARG. I had type a pile of stuff to nicely chat about and it didn't post. :( Trying again... I do understand you were advising don't be wasteful of your resources just because a ready-up is there. That's is good advise. I was trying to help, with an option (Warning and/or Clarity of Purpose) to include more universal I/R options to enable usage of that feature reliably, rather than pass on it occasionally. RE: "You Got This!" To me (looking at it from a numbers game within a fun game), you were essentially spending 2ER to ready-up Gwen (1Thw, 2Atk). Not what many would call efficient. Any other benefits from "You Got This!" are merely 'bringing forward already existing game-resources. Fine strategy for Rush I'll admit.
The other was offering a way to get more bang for your buck. EG: Blaze of Glory or more on topic here & now, Lead from the Front.
My point being that I think you need to REALLY lean into "You Got This!" to actually get a "game benefit". Allies with temp stat bump (which via this will get x2 use from those) and/or going away at end of phase from some other game effect are best use.
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Dec 17, 2024Hey, I could have been more clear that your best targets to make the call and You Got This are Spider-Man (Otto) and Spider-Man (Hobie) because their enter/leave play effects are better than seeing them stick around for their activations. Aside from Peter, any other web warrior is an okay target for that card. I think this deck works because you are controlling the exit of your allies in a way that leans into Gwen's abilities. Usually Leadership is a bit rough for Gwen because you're either playing for Gwen's kit or playing the aspect. This was looking at how you can lean the aspect into her kit well. And Man!!! What I would have given to see basic Miles be a Web-Warrior. That would've been the ultimate for this deck. I saw him and didn't include him because he's not a web-warrior. But I might have been wrong on that one. Either way, I think this highlights two different player personalities, neither bad for the game, but both give a different way to see the card. And I love that you call this out, the numbers game in a game. Which is fun to play too. Economically, "You Got This!" is worth it when you have a temporary stat boost or are about to lose the ally to something else (thinking of Rubblestorm about to go off). Those are efficient ways of looking at it. (Spike-type player, if you've read the MtG R&D article about marketing cards to player types). I'm looking at this card for how it can combo into other things with this deck. (Johnny-type player from that article). Gwen can get a great string of combos going and play smoothly into her deck. It leans into her theme or needing allies but still doing things a bit on her own. It's a fun card for her that (I believe) help make a bit more use out of allies for her. Once again, thanks for posting back and describing what you were seeing. It's fun to see how a spike player sees a johnny deck. And I think it's a great way for others to learn how to see "You Got This." Not as gaining a stat boost, but speeding up that last ally activation. |
Man, this is a great way to use one of Magneto's new events. Awesome deck!