Started my own band with a few old friends. You want in?

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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andyr · 9013

Player Type: Johnny
Main Player Counts: 1, 2, 3, 4
Key Cards: "You Got This!", Make the Call

Ghost-Spider's Band

I never found the right band to join

Ghost Spider has never really had the best relationship with Leadership. It's hard to play allies when you want to play your Interrupts and Responses to get the extra ready from her ability. Then, you get more compelled because of the Web-Bracelets. Then, the aspect doesn't give you a ton of options for Interrupts or Responses.

so I started my own

So what does a Leadership Ghost-Spider look like? It looks a little different from other Ghost-Spider aspect builds. First, don't always defend. The temptation is to take advantage of her hero ability on both phases since it's "Limit once per phase" instead of "Limit once per round". But this deck is looking to ask you if it's needed.

In solo, you can defend with allies when you don't want to manage the health risk. In multiplayer, this deck is absolutely okay if the protection player wants to defend the table. It's looking to optimize on Web-Bracelets first and foremost so you chain together combos on the hero phase.

with a few old friends.

This deck does a couple of things. It uses the gray Web-Warriors and Web of Life and Destiny to keep drawing, the new "You Got This!" Hero Response to help get an extra ready and another two cards, and Make the Call and Across the Spider-Verse to keep the allies coming (and grab allies from other discard piles).

This deck has so many resources that you might choose yourself to trigger Across the Spider-Verse again if you want. It's nice to use Hobie, then use a basic action and play "You Got This!". It triggers two card draws (one from Web Bracelet and one from Web of Life and Destiny), then it triggers Hobie's interrupt, and ready you for another hit. Bring him back with Across the Spider-Verse or Make the Call to do it again next round.

You want in?

Use Enhanced Awareness to help smooth over resourcing, especially while you're getting Web-Bracelet and Web of Life and Destiny out.

Use Teamwork with Scarlet Spider (keep him alive and use him for the card draw) or with Spider-Ham to just get a 2 boost wherever you need. Get a few readies on the hero side, draw from Web-Bracelets and keep combos going.

I was pretty surprised at how this felt for me playing it across the week. One warning, it's easy to get caught up in the "You Got This!" combo that you forget to actually use your Ghost Kicks to end the game. Remember, any combo is meant to create space for you to kick the villains @$$. This deck is so much ally fun that you can lose sight of the end goal.


Sideboard

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28 comments

Nov 24, 2024 tunicv · 577

Man, this is a great way to use one of Magneto's new events. Awesome deck!

Nov 24, 2024 I_am_Deadpool · 1

Totally agree with @tunicv. Ghost-Spider is one of those heroes that I always feel like I need to get back to.

Nov 24, 2024 corbintm · 2189

Super cool! I thought that some of these would find a nice home in Web Warriors. I'll have to give it a shot!

Nov 24, 2024 Castlefrank47 · 1250

Really awesome! I was trying to find a home for you got this in SP//dr but was struggling. This looks great!

Nov 25, 2024 Wmfrpa25 · 39

I would use Warrior of the Great Web for extra damage with "You Got This!" or adittional recover with spiderman(peter)

Nov 25, 2024 Man-is-Obsolete · 5923

Great to Kaine represented! Super underrated Web Warrior.

Nov 25, 2024 theromeo3517 · 2138

Cool deck! I was so concerned that Gwen wouldn't take advantage of the ready in "you got this" I totally forgot about the other benefits! Really cool stuff!

Nov 25, 2024 boomguy · 1502

Love it!

Nov 26, 2024 Proust · 193

Teamwork + "you got this" is a very very cool combo!

Nov 26, 2024 Lifeburst · 32

Nice deck ! I love Gwen and i never play her in leadership. It's time to do it :)

I don't love Enhanced Awareness. The cost of this deck is not high.

I would replace it with one Team-Building Exercise, and Warrior of the Great Web and maybe Avengers Mansion.

Nov 26, 2024 andyr · 9013

@tunicv thanks so much!

@I_am_Deadpool I’m all for getting a few more interrupts and responses across the aspects :)

@corbintm agreed. I wish I could have the Ghost Spider ally here too because of her leaving play effect.

@Castlefrank47 yeah, i totally get that. It’s cool to see "You Got This!" as a way to let Ghost Spider and SP//dr enjoy Leadership just a bit more.

@Wmfrpa25 I love the card call out. I think anyone who wants to add it will get some good value, but I’m not sure what you mean about the additional ready from Peter since WotGW doesn’t give an extra hit point. As far as why it wasn’t included, it was there at one point but removed. It led people to try to continue the combos instead of end the game. It would also only add for one attack. The most common combo was to use an ally with Teamwork, ready, use the same ally with “You Got This,” ready, attack with the bonus. If you did want to do a Leadership deck with WotGW, I’d suggest switching teamwork for Last Stand, but then it’d be a different deck that I hope someone builds and posts :)

Nov 26, 2024 andyr · 9013

@Man-is-Obsolete thanks! It was fun to see him get good use from Teamwork, and then keep him out for his ability. I will say, I’ve learned that I don’t know the encounter deck mix as well as I thought I did :p

@theromeo3517 thanks! Yeah, it was hard to be okay if I wasn’t taking advantage of Dizzying Reflexes for each interrupt or response, but the ability to do multiple readies or sure up thwarting was cool. In multiplayer, using WoLaD was a cool way to get other players cards too.

@boomguy thanks!!

@Proust I hope it’s as fun for you as it was for me. :)

@Lifeburst thanks :). It was fun to see her come alive in Leadership. Also, it’s cool to hear how people would move the deck in their playstyle. Avengers Mansion and WotGW was in an earlier version but got cut for various reasons. I’m a bit more weary of TBE since this deck uses Make the Call and Across the Spider-Verse to pull allies. TBE only helps if the ally is in your hand. I totally get that people are suspicious of the Enhanceds. With Ghost, I wanted to reduce the tax of playing her cards, especially on the villain phase. Having one or two out really helped unchain the resource constraint (and on second pass through, they just make it nice to play your whole hand), especially earlier on before you get the Web Bracelets and WoLaD out. So if you’re not an Enhanced fan, totally sub in Avengers Mansion and Warrior of the Great Web (and Team Building if you enjoy that card). You might find the deck sluggish a bit on first pass through, but you’ll still get those great combos on the second pass through.

Nov 27, 2024 Lifeburst · 32

Thanks for your answers @andyr I totaly agree about TBE. It's not a good idea. There are only 6 target (ally). I will test with one Avengers Mansion, too good with the power in All of us. One WotGW for the thematic and to push more damage (i want to test that card). And 1 joker slot. The gwen ally would be so good in this deck..

Nov 27, 2024 Wmfrpa25 · 39

@andyr my idea is while Gwen Stacy attach WotGW she is web-warrior in alter ego so when peter spiderman ready web-warrior he can ready gwen. It allow she recovers twice in turn. For prevent some situation like so many setup villian (such as expert ronan) or take huge damage in single villian phase by multiple attack, i prepare heal option while deck building. Im sorry english is not my primary language so my comment didn't translate my think :)

Nov 27, 2024 Proust · 193

Why dont you play hope summers, imo she is a better web warrior than spider ham...

Nov 27, 2024 Lifeburst · 32

@Proust Maybe because there are only 2 Superpower Cards and they are only playable at vilain main phase ?

Nov 27, 2024 andyr · 9013

@Lifeburst I hope it goes well! I definitely get the desire to have Avengers Mansion when running TPiAoU. Let me know after you run it how it felt!

@Wmfrpa25 that makes total sense, and I can totally see that adjustment being made against those particular scenarios! I didn’t find it necessary, but you are definitely welcome to play with it!

@Proust Diss to Spider-Ham!! She wasn’t included because Gwen’s Superpowers aren’t super-convincing targets, I wanted to minimize 4-cost (part of why Avengers Mansion got cut), (I think) Across the Spider-Verse doesn’t target her (though if someone has a ruling on it, I’d totally consider her), and she will take consequential damage when you use her. I will say, she makes a great substitute when you’re playing multi-hero with Peter B. Parker or SP//dr (or Spider-Ham). But I’d still rather have Spider-Ham than Hope. That being said, I love the callout for her. The rebate makes her cheaper after generating the resources which is nice. But I’d rather save her for decks where I want the superpower card and where summoning events (if any) can hit her.

Nov 28, 2024 DMTip · 1

This looks super fun. I can't wait to try it! Scratch that, my daughter saw me looking at this deck and has been wanting to play Gwen...her favorite aspect happens to be Leadership, so she'll play this next!

Nov 28, 2024 andyr · 9013

@DMTip That's super cool!! I hope it goes well. Glad she gets to do Gwen in Leadership!

Nov 29, 2024 VJakson · 196

Leadership Gwen is something I've been waiting to get the pieces it needs to live up to the other aspects.

Nov 30, 2024 andyr · 9013

@VJakson agreed! i hope we see more to give variety to Leadership Gwen. it's fun to finally feel good about each aspect now.

Nov 30, 2024 KingOfRohan · 5286

Andy, I played this deck and it ROLLED. So fun!

Dec 01, 2024 andyr · 9013

Thanks, @KingOfRohan! I appreciate that!!

Dec 13, 2024 Sluggie · 4

I'm not sure if "planning to NOT USE a free ready-up, and then pay for one" is a 'good plan'..."

Imo; If you're not using stat buffs, and you haven't done something funky (eg: Sneak Attack to get them into play), then "You Got This!" (and all it's hidden costs) it's not a great choice. EG: Star-Lord abusing Blaze of Glory for the round as well as "You Got This!" on someone about to KO vs Blaze of Glory damage.

She has 10 I/R events already, so with the WW draw power, you shouldn't need many more of them. But if you want... I found Warning {errata: remove defense} a great option for her in Leadership if you wanted another I/R above Teamwork. Warning will work on villain's attack damage (even undefended), Clarity of Purpose, attachment removal (eg: Ronin Hammer), Retaliate etc.

Dec 13, 2024 andyr · 9013

hey @Sluggie, thanks for the comment around how you're seeing this. Teamwork and differing perspectives are what I love about posting decks. Just to give some clarity of purpose with the deck, I'm not asking you to plan not to use the "free" ready. I'm asking you to make it worthwhile/tactical, referring to whether to defend on the villain phase. I'm pretty sure I used "always" because I don't want you going out in a blaze of glory trying to optimize triggering an ability instead of solving the board. I'm warning against a playstyle of always trying to do something on the villain phase regardless of how helpful it is.

Joking with card names aside, if you blanket defend and sneak attack one of your events for the "free" ready, you will risk hamstringing yourself as a leadership player. Okay, that was the last one.

It's cool to hear that you like Warning. It was originally in this build but was rarely useful and far more situational, so I removed it. It went against the deck instead of for it. It wasted card slots before a Web-Bracelet was out, but once a Web-Bracelet was out, I had better events to use with the bracelet. It's cool to see it with Clarity of Purpose. I'm very surprised 0 decks on MarvelCDB use this combo. You should build it! I'm not sure about Ronan's Hammer. I believe the hammer requires taking damage as the cost for unattaching it. So if you prevent it, you don't take it, you didn't fulfill the cost, you can't remove it. Just be careful with wording.


so, this statement:

I'm not sure if "planning to NOT USE a free ready-up, and then pay for one" is a 'good plan'..."

it is inflammatory, insulting, and has an extra quotation mark at the end that doesn't resolve. I enjoyed your perspective on "You Got This!"

This deck with that card worked for me in all the ways I've played it (otherwise, I wouldn't post it for others to enjoy), and it's okay that you didn't find it worthwhile here and gave me reasons why. Also, I never tell you to plan not to use a free ready. I never tell you that this deck is a "good plan." This deck works great for me, and probably others who match my playstyle. It doesn't match yours. You can say that without being passive-aggressively insulting (using "I'm not sure" as a sarcastic, hedged precursor).

Dec 14, 2024 andyr · 9013

Hey, @Sluggie! I’m sorry I assumed bad intent with that sentence, and I’m sorry I respond in stern instead of kindness. I realize you could’ve also been in jest with that first statement. I shouldn’t have assumed that. And even if you were intending an insult, that was still a wrong way for me to respond to you. On either of those, I’m sorry.

Dec 14, 2024 Sluggie · 4

@andyr, I think we both typed poorly. Sorry about that from my end.

ARG. I had type a pile of stuff to nicely chat about and it didn't post. :( Trying again...

I do understand you were advising don't be wasteful of your resources just because a ready-up is there. That's is good advise. I was trying to help, with an option (Warning and/or Clarity of Purpose) to include more universal I/R options to enable usage of that feature reliably, rather than pass on it occasionally.

RE: "You Got This!"

To me (looking at it from a numbers game within a fun game), you were essentially spending 2ER to ready-up Gwen (1Thw, 2Atk). Not what many would call efficient. Any other benefits from "You Got This!" are merely 'bringing forward already existing game-resources. Fine strategy for Rush I'll admit.

  • Discarding an ally with 1+ HP and gaining its stats as a bonus to yours vs it could freely use basic activation next turn or chump-block
  • Gaining a card-draw this turn from WoL&D vs Gaining it next turn when ally leaves play at that time

The other was offering a way to get more bang for your buck. EG: Blaze of Glory or more on topic here & now, Lead from the Front.

  • The ally would get +1 Stat from basic activation
  • The ally would hand off +1 stat to Gwen when "You Got This!" triggered
  • Gwen would have +1 stat whilst they were using "You Got This!"
  • Gwen would have +1 stat for next activation after the ready-up.
  • Gwen would have +1 stat for ready-up after Dizzying Reflexes
  • That's 5 stat bumps and you may have more allies/ready-ups to benefit too.

My point being that I think you need to REALLY lean into "You Got This!" to actually get a "game benefit". Allies with temp stat bump (which via this will get x2 use from those) and/or going away at end of phase from some other game effect are best use.

  • Perhaps we could get [Spider Man] (Miles Morales) in on this with his innate +2 stat? And even recur him... :) Poor dude, is WW though... :(

Dec 17, 2024 andyr · 9013

Hey, @Sluggie! thanks for coming back and talking through what you are seeing. I definitely love the idea of Clarity of Purpose here, you could probably sub out an Enhanced Awareness for it. And I think how this deck sees speeding up that last activation isn't 2ER for a ready, but it's a controlled releasing of an ally for the ready, and 2 card draws. Because of her Bracelet and WoLaD, you are rebating the ready and depending on where you are in the round could get another big event off too.

I could have been more clear that your best targets to make the call and You Got This are Spider-Man (Otto) and Spider-Man (Hobie) because their enter/leave play effects are better than seeing them stick around for their activations. Aside from Peter, any other web warrior is an okay target for that card.

I think this deck works because you are controlling the exit of your allies in a way that leans into Gwen's abilities. Usually Leadership is a bit rough for Gwen because you're either playing for Gwen's kit or playing the aspect. This was looking at how you can lean the aspect into her kit well.

And Man!!! What I would have given to see basic Miles be a Web-Warrior. That would've been the ultimate for this deck. I saw him and didn't include him because he's not a web-warrior. But I might have been wrong on that one.

Either way, I think this highlights two different player personalities, neither bad for the game, but both give a different way to see the card. And I love that you call this out, the numbers game in a game. Which is fun to play too. Economically, "You Got This!" is worth it when you have a temporary stat boost or are about to lose the ally to something else (thinking of Rubblestorm about to go off). Those are efficient ways of looking at it. (Spike-type player, if you've read the MtG R&D article about marketing cards to player types).

I'm looking at this card for how it can combo into other things with this deck. (Johnny-type player from that article). Gwen can get a great string of combos going and play smoothly into her deck. It leans into her theme or needing allies but still doing things a bit on her own. It's a fun card for her that (I believe) help make a bit more use out of allies for her.

Once again, thanks for posting back and describing what you were seeing. It's fun to see how a spike player sees a johnny deck. And I think it's a great way for others to learn how to see "You Got This." Not as gaining a stat boost, but speeding up that last ally activation.