SCL 18.2 Colossus vs Project Wideawake

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Hit Me Babushka, One More Time 197 159 15 1.0
Inspiration for
None yet

maddox · 199

For Solo Champions League, season 18, round 2: Project Wideawake, true-solo, standard difficulty, Guerilla Tactics mod.

This deck was virtually unchanged from its parent "derived from" deck, so click that link for the original.

I can't believe I've waited this long to try Colossus with Taunt. The last time I played him in green was before Taunt came out, and it was not an enjoyable experience. This deck feels like PEAK Colossus shenanigans. The card draw provided by Taunt is insane for setup, as well as closing out games with extra burst damage. Hope Summers can fetch vital signature upgrades, free 0-cost events, or even the colorless Limitless Stamina, which you can play for free via Deft Focus.

The X-Jet was great for triggering Jubilee when energy resources were in short supply, but I also wound up using her basic THW twice per game, to keep the main scheme's low threat ceiling under control.

The Utopia and Beak value is through the roof in this particular scenario, as captive allies and the scenario-specific Jubilee can trigger both cards, allowing Beak to remove 5 threat when he hits the table, plus a 6th when he activates.

Chef's kiss.

Also, it's easy to dismiss Assess the Situation as a skippable do-nothing card, but it really helps smooth out awkward draws. Either you use it as a resource on turns where you're playing your entire hand, or you save it as your last card, and actually play it to gain an extra card next turn.

Won all 3 games on T6, with 2-4 total threat, 12+ allied HP, and no minions on board.

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