Artistry (I Drew All My Cards)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ChocoboBai · 1182

Every expansion seems to give Spider-Woman new toys, the decks just keep improving. Justice/Leadership already had plenty of strong points, but now it has access to both Skilled Investigator and Mission Leader along with Player Side Schemes.

The general plan is to always have side schemes available to defeat via the Player Side Schemes or One Way or Another. Skilled Investigator and Mission Leader give you two cards each time, or even 3 if you used Clear the Area. In multiplayer you even help your team via draws from Mission Leader and Maria Hill.

The other part of the deck relies on allies for more draws. Call for Backup gives an easy way to play Captain Marvel, which is sometimes difficult as Finesse cannot pay for her. Wolfsbane is great here with Jessica Drew's Alter-Ego ability and late game your deck will be mostly events anyway, giving a high success rate even if you can't flip. You can keep these allies in play the whole game with heals from United We Stand and Innovation. That also means you have 4-6 thwart on hand whenever you need it.

All of the card draw is particularly useful for Spider-Woman. More cards means you are likely to see multiple aspects in the same turn, enabling stat boosts from the Superhuman Agility ability. Cycling through the deck quickly also means that you see United We Stand and Innovation often enough to keep allies healed.

The rest of the write-up is just more details on particular points and some other card choices to consider, so read on if you feel like it, or feel free to skip it if you can already see why everything is here! There is really not much setup required to reliably get 7+ cards every turn, and drawing cards is always fun.

all the draws

Points on card choices/combos:

  • The classic Rapid Response + Agent Coulson, you will always have an ally to defend with.
  • Plenty of resources from Quincarrier, Deft Focus, and Finesse.
  • Dazzler is a great for Med Lab, once you have her there can guarantee a confuse when flipping to Alter-Ego. Fills in gaps when you don't get Pheromones and helps give extra confuses against Steady villains.
  • Take Out the Guards helps to control minions, which Spider-Woman can struggle with. Usually try to use the other Player Side Schemes first, then this can be left in play until needed. Extremely useful in scenarios that bring out minions at specific points (ie. On The Run).
  • Sunspot also helps with minions, it is good with the resources from Finesse and Quincarrier.
  • Mostly cheap cards - only have 4 cards with 3 cost and 2 cards with 4 cost, and two of those will be put into play via Player Side Schemes. Keeping a low cost curve and the draws enable you to play multiple aspects to reliably boost your stats.

There were many other cards I considered here, which is best depends on the situation. Here are a few:

2 comments

Sep 15, 2023 josseroo · 702

I am strangely drawn to this deck ;)

Sep 16, 2023 ChocoboBai · 1182

If you play it I hope the game doesn't end in a draw.