She-Hulk Healing GreenBeast!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

AlexMapache · 478

We are going to try a new formula for this hero subtly forgotten due to the avalanche of novelties. In this case we use the aspect of Protection but not to defend ourselves, but to focus on healing and being able to control what life we want to have in every moment. Important things to keep in mind Gamma Slam, is a powerful tool but it is not necessary until the final bars of the game. We have stamina so our life will be around 15/18 so having 8 lives a Gamma Slam can make about 10 lives without putting our hero in danger. Energy Barrier, very very useful with this character because we do not focus on defensive, together with Unflappable we can reduce the damage that makes us an attack just to steal card. Unflappable counts 1 resource and can make us draw 4 or 5 cards per game easily. Momentum Shift , The Night Nurse, Second Wind , Med Team allow us to control our life at every moment without too much difficulty, we can assume hits of 7 or 8 without getting out of hand. Then 2 cards that will help us a lot to control the balance of life / damage Preemptive Strike- We can know exactly what will damage the enemy that supporting it with Unflappable, is an engine both to draw card and go to wear the enemy, The other card Counter-Punch SheHulk has 3 damage for 0 resources is not negligible to wear down the enemy, if we join it with Superhuman Strength we put 5 and stun him allowing us to give us oxygen a turn to get more equipment or not worry about protecting us and go on the attack. Last but not least we have to think about the control of the plan, playing only the protection aspect does not have many medicines to counteract it. In this case we have chosen first the 3 base cards that the She Hulk's deck brings; Legal Practice seems not excessively good but it can remove 4 or 5 of plan in a turn which in spite of losing the hand doesn't make us suffer so much, then we change the aspect, which creates 2 of damage + the base attack 3... we remove up to 5 of plan and 5 of damage to the enemy you can't say that the turn has been lost. Superhuman Law Division is always on the table to discard the plan. If you discard a science card, you get 2 of plan, very useful if you play alone; in this deck we have 11 science cards, the possibilities are high so we can use it. The other 3 allies have 2 of Plan each, with this we can have the plan controlled. Special mention to Hellcat that if we know how to take care of it, we can always have it on the table by removing plan every turn.

Although the deck has been created recently it is already quite allied, it has beaten Rinho, Klaw and Ultron in expert.

Sorry for the excriture that has been translated by an online translator since I am from Spain. Greetings

2 comments

Apr 25, 2021 jgslc · 1

Gracias por esto. Voy a tratarlo con Expert Claw.

Nov 06, 2022 Arczi · 1

Since I'm playing every hero vs every scenario I play with everything I have. And She hulk is right now at the very bottom with 1 win - 4 loses. So i tried this deck out of desperation, since I didn't felt any other aspect for She hulk. And after first game it feels pretty good. So gonna give it another time. Deck seems really solid with a lot of combinatinations and option to play. Thanks and have a good time.