Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Raccoon aggression contre sbires | 0 | 0 | 0 | 1.0 |
InigoMontoya · 4717
Overview:
A lot of complaints about decks on marvelcdb.com are that they're mainly for solo, and that they're never updated. Well, here's a deck built for multiplayer. It excels in high minion, 3 or 4 player scenarios. It also has some new cards from the Nova release integrated that will keep it fresh for another 6 months at least.
You'll also notice that this deck has 50 cards. Yup, it does, and it rocks. It also, save for Side Holster, has all Aggression cards. That's for a future-proofing reason, but it also just works well with Rocket's kit. Especially, since he has Salvage.
TLDR: The secret to this deck is triggering Murdered You and having a million ways to do excess damage. That means sooo much card draw. No Quarter and One by One are fantastic cards that will be released with the Nova pack, and will make this deck even better. Let's go through the deck:
Setup:
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Hand Cannon: This is essential to not only get overkill, but to trigger Murdered You and Moment of Triumph.
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Combat Training and Cybernetic Skeleton: These will raise Rocket's base damage to 3. Combine that with Hand Cannon, and he's doing 5 damage every attack. Add Mean Swing and it's up to 8 damage.
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Rocket's Weapons: Prioritize them this way: Particle Cannon, Rocket Launcher then Rocket's Pistol. Get out Side Holster as soon as you can. You're only going to be able to have 2 Restricted Rocket Weapons out at once since you'll always have Hand Cannon working. Once you run out of counters on a weapon, replace it with the next one in your hand.
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Follow Through and Martial Prowess: Even though these are #4 on your list, they're pivotal to winning. Follow Through makes Moment of Triumph and Hand Cannon so much better.
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Battery Pack: Get these out as soon as your weapons are out. You want to feed Hand Cannon first. Then use the priority from #3. When you switch to Alter-Ego, these are the targets for Tinkering. They need to be cycled back into your deck as much as possible.
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Allies: While they're all great, I rank them in this order of usefulness: Angela, Thor, Valkyrie, Tigra, Throg then Spider-Girl.
Deck Use:
Here are some pointers:
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You want as many minions as you can handle. Use Angela and Looking for Trouble to bring them out. Maximize "Bring It!". It can sometimes get you 5 cards in a round. Don't use it unless you get 2 cards or more.
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Deal as much excess damage as you can as many times as you can. Plan out your rounds, and take into account that you'll be getting extra cards. If a weapon can't be played at the beginning of the round, it might be able to at the end. When using Moment of Triumph, always use the lowest health minion with Hand Cannon. You can usually heal yourself 5 to 8 health.
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Don't forget about I've Got a Plan. In a round, you could thwart for 3 if you have Thruster Boots, ready with I've Got a Plan, thwart for 4.
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Because of the many ways you can do damage, you should be able to heal yourself to full every time Schadenfreude is played.
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Don't sleep on Lie in Wait. It's amazing. It will it kill a 2 health or lower minion. It's also excess damage, and an attack, so Murdered You is triggered. If you have Moment of Triumph on the board, it could heal you for 3. Which on an unlucky turn could be the difference between life and death.
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Flip to Alter-Ego two or three times at most. Since it's gonna to the next scheme, might as well get all the cards! You will get 3 cards from Hall of Heroes. You will get 2 cards from Tinkering your Battery Pack. At that point, "Bring It!" will probably be out, and you should have at least 3 more cards. Flip to your hero side, do all the excess damage, and get more cards.
Future cards:
1) Switch out "Fusillade" for No Quarter. This is where the deck really shines. Here's the link https://hallofheroeslcg.com/sam-alexander-nova/#jp-carousel-13476
No Quarter will do 4 damage to an enemy and requires a physical resource. For every point of excess damage, discard one card. Then every Aggression card discarded this way goes into your hand. With this deck, that could mean 4 cards added. In order for this to work, you'll need Martial Prowess to generate the physical resource.
2) Switch out Clobber for One by One. https://hallofheroeslcg.com/sam-alexander-nova/#jp-carousel-13479. If you get two minions low enough in health, this can trigger Murdered You twice. At it's worst, it's sets up more triggers for the end of your turn.