Rocket Raccoon with all the guns

Card draw simulator

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Headsonshowers · 9

Rocket Raccoon has discovered nuclear Firepower in your area:

The Basic Idea: Rocket Raccoon loves two things... Minions and guns. This deck is designed to get guns and minions out onto the table as fast as possible so Rocket can draw more and then scale and win. With this deck he can become arguably my favourite hero in the game and with so many heroes now in the game that is a remarkably impressive feat.

The Guns: Rocket Raccoon relies on his guns especially with his alter-ego action allowing you to discard any Tech upgrade to draw 2 cards. This means finding those weapons to use them and then start ramping up his economy is incredibly important. This means I have included Lock and Load as Rocket's base THW one shots this scheme so 1 cost plus an activation to bring in either Rocket Launcher or Particle Cannon is so much value. Secondly we have 3 copies of Plasma Pistol so that our starting hand always has a weapon of some sort, plus it can be used to chip a minion into range of rockets overkill for different things or remove a tough. Thirdly, we have 2 Side Holster as this card is so integral to rockets game plan that it is a must to get out as early as possible.

The Minions:
Rocket now faces one final problem: minions. The problem isn't just where to find them, but how to overkill them to both trigger his hero description but also to provide the extra damage as value. For this we have a number of different cards: Angela to pull a minion into play for free with a very good stat-line to back her up, Looking for Trouble to get rid of extra threat outside of Rocket's base THW and pull an extra minion in, Two-Gun Kid because he is just insane stats for the cost with minions out and finally Marked, Relentless Assault and Follow Through to all abuse overkill damage.

The miscellaneous other cards and game plan: Rocket likes allies blocking for him so the basic allies are there as blockers with strong effects except for Groot who is both a good blocker, but also provides the Flora and Fauna team-up card which can be used on Particle Cannon to provide crazy value. Finally Firepower for when your weapons run out of counters put you are still in hero form. This card can hit for 9 damage for one-cost on Rocket so often. This card is the Repurpose of aggression for Rocket. The game plan should now be clear. Block with allies, get as many guns out as possible and just draw,minion,shoot,draw and finally Reload the guns and start over again.

1 comments

Oct 23, 2026 Headsonshowers · 9

Contingency Planning is exceptionally good for marked so I would definitely recommend removing one Marked and replacing it.