Iron Man "Yeah, I can fly" Justice Version 2.0

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Novawyrm · 167

Iron Man is at his best when he can fly. This build is built around allowing Iron Man to become AERIAL by using his Rocket Boots as often as needed. Enhanced Awareness activating Rocket Boots allows Iron Man to gain Aerial for three turns for a cost of 2. This has huge benefits to his damage and thwart abilities. Powered Gauntlets go from one damage to two for each Powered Gauntlets. Mark V Helmet allows Iron Man to remove one threat from every scheme rather than just one from one scheme. Iron Man doesn't always need to fly but having the ability to fly on command is nice.

Justice plays to Iron Man's strength which is his thwart of 2. Heroic Intuition can raise that to a THW of 3. Iron man could discard a token from Enhanced Awareness to gain aerial, removing one threat from every scheme/side scheme in play with Mark V Helmet, then THW for 3, use Mark V Armor to ready himself, and then THW for 3 again! In one turn Iron Man can remove 7 threat from the main scheme along with one from every other side scheme in play, just using basic THW and aerial. Without even playing a card from his hand....That is REDICULOUS!

Once Iron Man has his set-up completed, the rest of his deck is loaded with . This allows Repulsor Blast to hit for insane damage(~7-11 damage).

The need to be able to discard Villain Attachments is why there are the cards. Feel free, if your villain doesn't have attachments, to replace them with more cards. If playing in a multiple player game I would add an Interrogation Room and Skilled Investigator for every player. Personally, I also add a second Heroic Intuition so I have a better chance to bump up his thwart earlier in the game. Plus, you can eventually throw your second on a teammate or keep it around to power Repulsor Blast.

This deck is a build up and then quick burn deck. Take your time and build out your kit....then turn on the Repulsor Blasts and burn thru the rest of the villain's HP.

I just used this on Expert Taskmaster and delayed until I rescued all the captive heroes. Was in complete control the entire time.

0 comments