Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
NickE81 · 197
I’ve always been told that SP//dr is, so I need to play her more. Starting with this; a deck based for defending well, keeping healthy and getting some help from friends, all while having some threat removal.
So here goes…
Upgrades
The obvious Armored Vest comes in, as does Endurance and so along with Speed-Metal Alloy, you’re up to 6 DEF and 17 hp.
Good luck, dear villains, good luck.
Throw in Energy Barrier for some early game help with Electrostatic Armor to act as a retaliate, Hard to Ignore to chip away at the main scheme threat and Unflappable for card draw.
With her excellent Host Spider, even if you defend, you can ready back up and unleash Psychic Link or Web-Fluid Compressor as needed.
So far, so good.
Supports
We want to keep her healthy, so in comes Ops Room and The Night Nurse.
Allies
Ooooooh, Spider-friends.
Silk is very helpful, Spider-Byte may well costing nothing, both Spider-Men help ready you and a tech upgrade and Spider-UK gives you some free damage. Nice.
Events
3 x Limitless Stamina is an obvious choice here; this deck offer plenty of readying.
Bait and Switch and Not Today! give some extra threat removal.
And that’s it. Defend, ready, defeat. Easy.