Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
CaptnSpandex · 36
Marvel-ous Firepower
___.
Wanna deal lots of damage, every round? Just give Ms Marvel some weapons!

Overview
Damage: | ★★★★★ |
Thwarting: | ★★★☆☆ |
Survivability: | ★★★★☆ |
Economy: | ★★★★1/2 |
Reliability: | ★★★★★ |
Early Game: | ★★☆☆☆ |
Difficulty to play: | ★★1/2☆☆ |
Note: I have only played a few 2 player games with her and she annihilates Vilains and enemies once set up. I'm still making tweaks, but I think the shell is likely consi
Main Strategy
This is somewhat of a combo deck, wherein you want to set up your board ASAP.
The core cards for your board are:
- Embiggen!
- 3 weapons
- 1 copy of Firepower, either in your hand or under Bruno Carrelli.
With this minimum board, you can do 15 (5x3) damage for 2 effective resources (ER). You can do this EVERY TURN by exhausting Ms Marvel to use her Morphogenetics ability.
Once you add Directed Force and Aggressive Energy into the equation, the damage is GOOD!
Special mention: Calculating the damage potential
Once you have 3 weapons on the board...
- Firepower deals 9 damage (3x3) for 2ER.
- With Embiggen!, it becomes 15 damage (5x3) for 2ER.
- With Embiggen! + Aggressive Energy, it becomes 18 damage (6x3) for 2ER.
- With Embiggen! + 2 copies of Aggressive Energy, it becomes 21 damage (7x3) for 2ER.
- With Embiggen! + Directed Force, it becomes 21 damage (7x3) for 2ER.
- With Embiggen! + Directed Force + Aggressive Energy, it becomes 24 damage (8x3) for 2ER.
- With Embiggen! + 2 copies of Directed Force, it becomes 27 damage (9x3) for 2ER.
- With Embiggen! + 2 copies of Directed Force + Aggressive Energy, it becomes 30 damage (10x3) for 2ER.
- With Embiggen! + 2 copies of Directed Force + 2 copies of Aggressive Energy, it becomes 33 damage (11x3) for 2ER.
Consider prioritizing these cards too, in addition to your core board:
- Aamir Khan allows you to recur these cards to the bottom of your deck, so that you can play them again.
- Bruno Carrelli allows you to store these combo pieces until you're ready to go all out.
- Champions Mobile Bunker digs you closer to those bottom cards, so that you can hit the big damage numbers sooner.

How to play the deck
Assemble the core board ASAP.
- Mulligan aggressively for weapons and Embiggen!.
- Keep Bruno Carrelli, Aamir Khan, Champions Mobile Bunker, and Shrink if they are in your opening hand. They're good set up cards too.
- Use Champions Mobile Bunker every turn to dig through your deck for key cards.
Set up for big turns.
- Attach cards to Bruno Carrelli for the future. The best cards to attach are Firepower, Directed Force, and Aggressive Energy. Remember, there's no limit on how many cards you can attach, and you can take back 3 in a round.
Help to keep the board state clear.
- While you're working on assembling your core board...
Stay alive by managing your health.
- With a 5 REC, you can afford to take a hit or two.
- Wiggle Room prevents 3 damage. It can be recurred into your hand via her Morphogenetics ability to be used either for another attack, or to block another 3 damage from the same attack (total of 6 prevented damage against 1 attack).
Flip down to AE often.
- You have good Supports to capitalize on, and you can use Kamala Khan's Teen Spirit ability to dig for Embiggen!.
- You have a 6 hand size in AE. More cards means you'll find your combo pieces faster.
- You have a 5 REC.
Other potential cards
In my opinion, these are the 12 cards that form the core shell for this deck, excluding hero kit cards:
- x3 Directed Force
- x3 Firepower
- a minimum of 6 weapons.
Because this is somewhat of a combo deck that strives to set up as quickly as possible, I encourage keeping a 40 cards deck.
That means that you have 13 flex cards to brew with. For this deck, my priorities are to improve the consistency and set up speed to be able to use Firepower every turn to clear minions and kill the Villain.
Everyone has their own priorities and preferences. So enjoy the freedom of doing what you wish with the 13 flex cards that you have available. :)
Allies:
- I know that Allies are strong, however I don't find them necessary for Ms Marvel. Her 5 REC and Wiggle Room makes her quite resilient. If you want to include allies, I would suggest choosing cheap allies so that they don't interfere with your set up. Or selecting 1-2 allies that are high impact.
In my deck, I chose:
- Deathlok because he tutors a weapon for Firepower, while also dealing 4 damage while he stays in play at 1 health. If necessary, you can use him to thwart for 2, attack for 2 damage, or chump block an attack. Note that defeating him means that you lose a weapon on the board for #firepower.
- Professor X to confuse the Villain so that you can flip down to AE safely for a turn. And he also removes 3 threat, and can chump block an attack.
Resources:
- You need to be able to pay for your set up cards as soon as you get them. That's why I'm playing double-resource cards.
- The Power in All of Us is worth it because you have 9 targets. You draw through your deck quickly, so they won't sit in your hand. The wild symbol is also helpful to handle encounter cards that require specific resource(s) to be spent.
- Aggressive Energy adds up to 3 damage to a Firepower attack. The wild symbol is also helpful to handle encounter cards that require specific resource(s) to be spent.
Note: You can attach a resource card to Bruno Carrelli for future use, thereby freeing up your hand when you redraw at the end of the player phase.
6 comments |
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Jul 15, 2025 |
Jul 15, 2025Thanks |
Jul 15, 2025Jolly good! Smashing! My wife is going to love this! (I design control, build-out, and tempo decks for her, and I can't get her interested. She just wants to start blastin' with big numbers) |
Jul 15, 2025I hadn't considered Firepower with Ms. Marvel yet... I want to try this with Keep Up the Pressure, Warrior Skill, and Sharpshooter too... If Firepower is pulled back from Keep Up the Pressure with Embiggen! + 1 Directed Force (it is max 1 per attack) + 2 copies of Aggressive Energy + exhausting Warrior Skill + a double resource card from Sharpshooter , it becomes 39 damage (13x3) for 2ER. It's nearly impossible to pull off, but would be a blast to try... Lol. |
Jul 15, 2025
Once you play the deck, let us know how it goes. Cheers. |
Jul 15, 2025whoever thought it was a good idea to give a teenager weapons was an absolute genius |
Good writeup and fun deck. Recurring Firepower is really strong!!