Card draw simulator
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None. Self-made deck here. |
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None yet |
tjjj · 472
Rounds were 8/7/4 all clean. I used Grand Strategy as my market card.
With Drang only having stalwart from his spear, the strategy was built around clearing the status on turn one and then status locking him for the rest of the round. Status cards from each aspect were included but really the allies were the heroes in this case.
Drawing inspiration from the tutor deck, I included the Power Of resource cards, but their primary use was giving me a greater chance of having the right resources in hand on turn 1 to remove Drang's Spear. This happened in all 3 games.
Leadership - Beta Ray Bill was the primary target for Call for Backup since his attack lined up perfectly with the Troopers and the Engineers. "Welcome Aboard" and Summoning Spell helped lower the cost of the rest of the expensive allies.
Justice - Some additional status cards from Concussive Blow and "Think Fast!" and Dazzler to round out the ally pool.
Protection - Shield Spell provided some useful blocks early in the game and helped cycle through the deck for Soul World counters. Tackle and Iron Fist for additional stuns. Most often I used the protection cards to keep the expensive allies on the board.
Aggression - Psylocke was the key card form aggression as it allowed me to flip to AE freely and also notched some important 2 thwart in critical moments. Drop Kick only lined up once in all 3 games but Press the Advantage was useful for the card draw at least twice that I remember.
This ended up being a really fun playthrough with each game feeling uniquely different with new sequencing each time. 10/10 would recommend.
This is a good and fun adam warlock deck in general