Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Larnth · 39
First attempt at a 'full support' deck like we discussed @yosoydeven
Stop Bad Encounters
Get Behind Me! - You'll take a hit, but you can generally defend alright. Maybe even stun off of it!
Spycraft - We have the spy keyword, so we have access to this to try to stop the big-bads like Shadow of the Past! Yikies!
Stun Suite - 8 cards
Never Back Down - Defense event (to help us block an ally or stop damage from our encounter blocker.
Pheromones - Does it all!
Tackle - Can do damage as well, but we aren't fully devoted to it.
Confuse Suite - 8 cards
Concussive Blow - Confuse + possible damage, just a nice plus if we can. Not needed.
Pheromones - It's here again!
Sonic Rifle - Confuse on a stick! Almost never want to use this for damage. Helps us get around Steady as well!
Support
The Night Nurse - Helps us remove statuses from team members
Deft Focus - Helps enable our superpower events, so we can spend our resources to remove attachments, upgrades, etc from the villain instead if needed!
Under Surveillance - Slows down the main scheme's advancement!
Quincarrier - There to give us a resource of any type to pay for pesky attachments on the villain!
Energy, Genius, Strength to help pay for stuff in general, but also to help pay off those expensive double-resource costed attachments!