Spider justice!

Card draw simulator

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Regnall · 1

Okay For my friend DrillMaster.

Here are the things I would change from you deck.

Removed: Daredevil; 2 The Power of Justice; 1 Stealth Strike; 1 Surveillance Team (i would get rid of both but it's useful in a way); 1 Heroic Intuition

Added: 2 Great Responsibility; 2 Swift Retribution; 1 Determination; 1 Vigilante Training

So, the changes in fact are because of peter high Defense printed power, since we want a to play the most part of the events we have, we need to stay in hero form, and because of that we will want to use our defense instead of basic attacking or twarthing, once we are pretty low, we can go peter into aunt may and next turn use her once again recovering 8 health, pretty much maxing our HP. I also suggest, if you want to play more safe, you can use Endurance.

After that I put a lot of event cards, that way we have Vigilante Training as a really good resource to recover the cards we want to keep using like Clear the Area or Swift Retribution. You could also add another Vigilante Training and remove Surveillance Team.

Since Spider-Man has his own way to produce resources, we can exclude the use of The Power of Justice and because almost every yellow card in this deck has a cost of 0 or 1.

Finally, I didn't change many of the cards and I tried to put most of Mental Resource cards since you wanted to get the most of Black Cat effect.

Hope this helps you in the building.

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