Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Zacharuni · 367
I've been trying since release to get a Spider-Woman deck that can both stun AND confuse the villain often enough to nearly negate their entire phase. With Venom releasing, the Sonic Rifle has finally sealed the deal.
With eleven stuns and nine confuses, you'll usually have both on the villain at the same time, especially with the new Steady keyword.
How-to
You'll normally lead with your heavy hitters in Tackle and Concussive Blow, guaranteeing the kicker damage (or making them free) with Finesse and Quincarrier. Of course, you can manage both with Pheromones, though you won't get the damage output.
Never Back Down is included to help with keeping stuns set on the villain either for the next turn, or for continuing to stun for other players. This'll also trigger Unflappable.
Finally, Iron Fist and Sonic Rifle are included to remain on the table for turns when you can't find a card or setup to keep both stuns running at the same time.
Captain Marvel, Ironheart, Clear the Area and Unflappable assist in card draw so you'll always have an option available.
Why so many confuses?
Characters like Iron Man require time to set up, and having enough confuses allows him to build. Characters like Ms. Marvel that rely heavily on flipping from alter-ego to hero will blend perfectly in multiplayer with this deck.
It's as much a proof of concept as it is for games with three-four players where locking the villain becomes your role. That said...
Cards To Add
There's a lot of room for experimentation here! If you're playing solo/duo, you can very likely drop a few stun/confuse cards to balance out some other areas. I normally like to push a bit past 40 cards anyways, so here are some ideas I've had:
Why not focus Tough as well with Hard Knocks and Perseverance?
Push your damage further with Stealth Strike and Turn the Tide?
Get flip happy like you're both Ant-Man and Wasp with Perseverance and Lay Down the Law?
Shut down the villains entire turn with Preemptive Strike, Counterintelligence and Get Behind Me!?
Drop the double resources for Assess the Situation to really max out the card draw?
Shoot me more ideas! I'd love to see where else this deck can go.