Hulk
Bruce Banner

Base
Alleato

Defender. Gamma.

Costo: 4.
Punti Ferita: 5.
Attack: 2. Thwart: —.
Resource:

Hulk gets +1 ATK for each rage counter here.

Response: After the villain attacks you, place 1 rage counter here.

Luke Cage #20.
No image
Reviews

Hulk is good now!

This is such an insane card!

This is not an ally you should just throw into any deck. You really want to build around it. It has to be continuously healed to get the most use out of it, and it takes quite a bit of consequential damage at a time. But damn, is it crazy to just have an ally that can technically gain infinite attack.

This works best if you hardly ever go alter-ego, and even better if you can make the villain attack you with cards like Taunt.

It's a Basic Ally and can be used in any aspect, but it's going to find its home in Protection which has the most cost-efficient ally healing, is built where you can most easily take a hit, has access to Ready for a Fight so you can recover and flip back to take an attack, and has access to plenty of cards that make the villain attack more.

We still may not have a good Hulk player deck, but at least we have an ally that will be fun to build around.

If you play with others and you are on Protection specc, every villian attack you defend increases the hulks rage counter. If you manage to Defend 2-3 time you can get Hulk on massive dmg in NO time. — Benial · 14
Yeah in Multiplayer he can be a beast. I want to try him in a Ghost spider deck with the new echo protection ally who can defend with Ghost spiders def for one additional defense as this also counts towards the rage counters since if an ally defends you are the new target of the attack — Chris2002 · 77

This card is simply insanely broken and no one is talking about it because of Ronin. For some reason people don't seem to realise that with Taunt, Bait and Switch and Get Behind Me! you can get the villain to attack you 4 times a turn. This on a character like Luke Cage or Spider-Ham can just be used to power up Hulk and then you can one shot stage 1 and/or stage 2 of the villain in an incredibly fast fashion. I would argue this is one of the defining general cards of recent times for protection decks. I understand Ronin is insane but this card is equally as good when you run it as the only ally and then give your hero either toughs or multiple readys. This card can also be brought into play very easily in multiplayer through Call for Backup. Overall, this card should receive considerably more attention than it is currently getting and it actually thematically feels like Hulk unlike the other alterations of him in this game. Oh and I forgot to mention it works very well with Ready for a Fight.

In Multiplayer if you can defend for multiple people every time you do it also counts for Hulk because you are the new target of the attack (even if an ally gets attacked) — Chris2002 · 77

The greed lord inside me wishes this card had toughness. On its face this card is.. not great. 5 ER for 4 ER return (2 activations and a block, assuming no counter). If you attack the turn you play him, and the villain attacks you thereafter, you get 4.5 and if you wait a turn cycle before attacking, 5.5. Not great.

That being said.. as others point out, this card is essentially a win-con in decks that can afford to play out a 5 ER do-nothing and sit on it whilst he builds counters.

That scenario is most likely in scenarios where the hero has other forms of survivability, innate or otherwise. Provided you can survive the tempo loss of playing him out early-game, it's a fun card.

Feediz · 33
My advice is to not sit on it. Instead play in Leadership or Protection, and get multiple uses out of him with Defensive Formation or Med Team. Those are hefty investments, but he becomes an easy "erase minion" button in the midgame before you use him as a finisher. I made a fun Spider-Ham Protection deck around getting Hulk into play and taunting the villain to attack you as much possible, while also using Med Teams to keep him healed up. — Dreamchaser_Guild · 79