Macro-Wreckonomics

Card draw simulator

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Tensuun · 56

She-Hulk deck for a multiplayer game running the "The Wreckoning" challenge on Expert.

The basic idea is to use Entrapment as much as possible to keep alternating forms and using both sides to mitigate the villains' progress.

  • "I object!" can be used in response to the Main Scheme's Forced Response, to manipulate which Wrecking Crew member is "active". Usually I choose to make or break ties in favor of Thunderball having the highest threat and Wrecker having the lowest threat, since the other two have nastier side scheme completion effects and attack responses. Thunderball's stun is annoying, but if your table's already been stunned, letting Thunderball's side scheme loop around several times appears to be harmless.
  • "Do you even lift?" can stick damage on Piledriver without taking Retaliate damage.
  • Jessica Jones gets +4 THW at the start of the game! She loses her bonuses as you defeat more villains, since their side schemes leave play with them, but otherwise she's already a 5 THW / 3 HP ally for 4 ER, and you can extend her life a little longer with Honorary Avenger.
  • Firebird is a backup target for Honorary Avenger, basically, since her Rebirth mechanic gets that much better when you can add life or stats to her.
  • Lay Down the Law can be played in response to the flip you get when you trigger Entrapment, which mitigates the downside of letting the villain scheme.
  • Entrapment deals more damage when the "Wreckoning" challenge environment starts amplifying the villains' SCH!
  • De-escalation is a no-brainer with all the acceleration tokens flying around in multiplayer.
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