Practiced Birding for Beginners

Card draw simulator

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Derived from
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hyperion · 2

It's common knowledge that Falcon is not a very good hero, but he is actually a very good hero. Crazy, right? Mostly, I love him because he lets me circumvent almost all of the most annoying things a villain does. Boost cards? Nope. Encounter cards? Also nope, except when I give them permission. Also, Redwing annihilates both threat and enemies. Also, I can defend for free all day, every day, and I can keep doing it thanks to Practiced Plan. Occasionally, I can even attack or whatever.

My favorite thing to do in the whole damn world is to use Up, Up, and Away (how do you even link this card) to swap in a huge boost card, draw 3 cards off of it, then Defiance the boost. Preemptive Strike is a nice backup. By the time you're set up, you'll be blocking for 5 (and can mitigate one more thanks to Vibranium Microweave), and even if you leak a little damage you've got Angel's Aerie to heal you back up on a flip down without having to recover.

Our allies are just here to supplement our game plan. Cannonball and Starhawk are workhorse allies that can keep threat under control or provide a little bonus damage. Jocasta holds another Defiance, because it never gets old cancelling boosts.

And Redwing terrorizes the enemies. With proper resources in place, you can replay the bird 2-3 times a turn, easily, resulting in huge output while also clearing some problematic encounter cards.

Don't be afraid to take extra cards early with Aerial Recon. Stockpile counters on it to help smooth out risky flipdowns or deck reshuffles. Or just to make those "as long as I survive this turn, I win" scenarios a sure thing. Seriously, going to alter-ego with a counter on Aerial Recon and a 0-boost card on the top of the enemy deck is the freest solo turn ever.

Try not to start triggering Draw Their Fire (or Aerial Evacuation, for that matter) until you have a Practiced Plan out. At that point, you're basically insulated against minion attacks for more than enough time to sort out your priorities.

There's room for modifications if you're trying to buff your DEF even higher, but I've found 4-5 defense to be quite powerful when you're ignoring the boost card this often. Electrostatic Armor is mostly here because it's a set-it-and-forget-it damage source, but you could easily make other options work. While this deck was built for true solo, it could easily translate to a group setting. Just defend villain attacks if you can cancel boosts or you're feeling healthy while simultaneously invalidating every minion attack on the board, then heal to full for free.

Maybe you're like me. Maybe you believed the lies about Falcon. Do what I did. Play something like this, and make sure to tell the villain how adorable they are when your bird finishes breakdancing on their face long enough for them to try and hit you. Like Tahiti, it's magical.

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