Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
boomguy · 15358

This is a tempo deck designed to ignore minions and passively benefit from them existing, and then dying. In addition, you have lots of status cards available to impact the board and provide card draw with Press the Advantage.
| Player Type: | Spike |
| Player Count: | 2 - 4p |
| Key Cards: | Caught in the Crossfire, Air Cover |
| Complexity: | ★★★☆☆ |
| Damage: | ★★★★★ |
| Threat Control: | ★★☆☆☆ |
| Survivability: | ★★★☆☆ |
| Economy: | ★★★★☆ |
| Card Drawing: | ★★★★☆ |
Minion hunting?
Custody battles?

We don't need to go looking for minions, or spin wheels. Let me say it again for those in the back:
You don't need minions every single turn.
We will get minions out and ignore them, and profit. Every (*once per phase) minion gets Caught in the Crossfire attached via Air Cover when they come into play.
We use status to power Press the Advantage to draw more cards. Mockingbird stuns the villain, Professor X stuns a minion, Psylocke confuses an enemy, Spider-Girl, confuses and stuns a minion, and Drop Kick stuns an enemy. They are all here for their status effects. You also have Cat-Like Reflexes.
Put status on minions to keep them around and ignore them until they go away with the most important card in the deck: Caught in the Crossfire. Target Spotter can help you assemble the table's minions in front of you and keep the team safe from them.
Use Professor X to stun a minion to ignore it longer, rather than confusing to flip down. Suppressing Fire keeps your health up, and you don’t need Hunted every turn.
Caught in the Crossfire helps to manage minions without taking your attention away from the villain. You can safely encourage your teammates to focus their damage there and not waste damage on minions. You will gain passive benefits from your hero ability (to draw cards), the Cat's Head Amulet (for resources), and Hall of Heroes (to draw cards).
Hunted is often a trap card. You don't need to hunt. Let them come to you naturally, or flip down and grab a copy of Hunted to use as an additional resource! Hunted should be used primarily for minions with guard, or minions that you don't want others to have to deal with.
All of the status not only fuels card draw, it also helps with staying up and staying alive. Suppressing Fire can also give a boost of health when you need it.

| 8 comments |
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May 20, 2026 |
May 20, 2026Got to see this in action a couple of times, it was awesome. It was also fun just counting how many times the table attacked each round! |
May 20, 2026
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May 20, 2026Yeah, that is beauty of Caught in the Crossfire. Don’t waste attacks on minions. Get rid of minions by attacking the villain. |
May 20, 2026How do you guarantee getting caught in crossfire attached to every minion upon reveal if more than one minion shows up during the villain phase? |
May 20, 2026
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May 20, 2026Great minds think alike! I took a tigra minion collecting deck too but with bring it. My version is more a fusion between this tigra deck and lazytitan's overkill em nick deck; collect minions and leave them out, take damage and heal every once in a while with moment of triumph. She feels so good running no double resources except the power of cards, much smoother curve. We dont need no pinned down. We face tank all day bb. |
May 20, 2026
TANK THE HITS AND SMACK THE VILLAIN |
Borrowed this at the con: I was absolutely FIRE!
Caught in the Crossfire is such an awesome card!