Card draw simulator
| Derived from | ||||
|---|---|---|---|---|
| Deft Webs - Spider-Man / Aggression | 450 | 361 | 13 | 1.0 |
| Inspiration for |
|---|
| None yet |
jedy · 1
Overview
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Aggression/Spider-Man capitalizes off new cards such as Deft Focus and Martial Prowess, making Swinging Web Kick effectively a 1-cost card for 8 damage.
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Then new cards like Boot Camp, Toe to Toe, Looking for Trouble, etc., allow you to deal a ton of damage for cheap (making it easier to play Webbed Up), while also enabling effective thwarting.
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The deck has been tested successfully against difficult villains (e.g., Heroic Green Goblin).
Strategy
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Spider-Man traditionally struggles with threat, but cards like Into the Fray, Looking for Trouble, and newer Aggression allies help mitigate that weakness.
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Once your setup is complete with cost-reduction and resource cards like:
you start dealing massive damage for almost no cost.
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For example:
- Swinging Web Kick can cost 1
- Toe to Toe can cost 0
Card Combos
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Deft Focus / Martial Prowess / Swinging Web Kick
- With both supports, Swinging Web Kick becomes a 1-cost attack.
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Toe to Toe + Spider-Sense
- Combines with Spider-Man’s ability to draw cards.
- Can deal 5 damage with minimal downside, especially when supported by cards like Backflip.
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Boot Camp + Permanent Allies
Threat Management
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Spider-Man’s low base thwart (1) is offset by:
- Allies like Brawn, Sentry, and Bug
- Events like Looking for Trouble and Into the Fray
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Chase Them Down becomes easier to trigger due to cheap attack events.
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Spider-Tracer synergy is key for removing threat while defeating minions.
Defense
- Spider-Man excels defensively.
- Combos like Toe to Toe + Webbed Up + Backflip mitigate damage.
- Allies (including Hulk) can absorb attacks when needed.
Other Card Considerations
- Adding another copy of Into the Fray is viable, though not strictly necessary.