[Spider-Ham] Cartoonishly Cracked OTK/Infinite Combo

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SDx · 406

Player Type: Spike/Johnny - Who doesn't love infinite combos??
Deck Type: Smoothie Deck - A healthy blend of aspect, hero, and basic
Complexity: Low
Main Player Counts: 1 player(s)
Can Do: 1, 2, 3 & 4 player(s)
Key Cards: Cameo/Wiccan, Call for Aid, Regroup, & Petulant Pig

Overview

Who doesn't love a good cameo (Especially if it let's you go infinite!)? To establish the combo all you really need are two cards in your hand: 1) Regroup and 2) Wiccan. Wiccan will pull Petulant Pig and the cycle of playing Wiccan / Petulant Pig will net you +1 card each cycle that you can use for events, upgrades, etc.

Misc Tips and tricks

  • The big thing you need to watch out for are the Boost Effects on encounter cards. These can be mitigated with items such as Front Organization, Make the Call, etc.
  • I would mulligan hard for Regroup, Call for Aid, and a double resource. Remember you will draw 6, mulligan, and then discard 2 cards. This means you have the possibility of seeing 12 cards so you should have a good chance of getting the pieces you need
  • Call for Aid is used to search for Wiccan. He is your only Avenger card and added in the final step of set up
  • Front Organization is used to protect any of the cards you control. This can be used for allies, supports, and/or upgrades. It is wildly powerful in trying to protect your combo pieces
  • If your combo is broken, it is pretty easy to restart it
  • Rather than using Make the Call as a resource, I would recommend holding onto it in the scenario Wiccan ends up in the discard pile
  • Consider playing a second copy of Regroup in the same turn as a safety net.
  • I would leave Call for Backup at 1 threat so that you can use it to bait Masterplan or as an emergency to find Wiccan
  • Build Support cheats out Quincarrier

First turn OTK strategy

For a first turn OTK, what you really need is: 1) Call for Aid, 2) Regroup, and 3) Some extra resources (A double resource card (Energy, Genius, Strength) -OR- Petulant Pig). Regroup / Call for Aid takes priority over double resources.

  • Step 1 - Draw and mulligan hard for the following 3 cards: 1) Call for Aid, 2) Regroup, and 3) Some extra resources (A double resource card (Energy, Genius, Strength) -OR- Petulant Pig)
  • Step 2 - Cameo Time! Cameo, is resolved during step 16 of Set up. This means you will add Wiccan into your deck after resolving draw and mulligan. Setting up a perfect Call for Aid.
  • Step 3 - Play Call for Aid getting Wiccan and potentially White Fox and some Digging Deep if you missed the double resources in your opening hand
  • Step 4 - Play Regroup and flip to Hero form.
  • Step 5 - Play Wiccan and get Petulant Pig into your hand
  • Step 6 - Play Petulant Pig and use Wiccan to chump block. Wiccan will go back to your hand via Regroup.
  • Step 7 - Repeat steps 5/6 as needed

Designer Notes

This deck really came out of a thought exercise on the 1st turn possibilities that exist for a Cameo deck. I quite like the card as it opens up avenues for interesting deck building, but you often lose a big tempo swing for using it.

2 comments

Apr 22, 2026 corbintm · 4556

Sign me up for an SDX smoothie!

Apr 22, 2026 fluffyseaotter · 143

is Cameo the most powerful leadership card at this point? You could deck-out with this synergy and literally get 30 cards into your hand