Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Enemy Bird · 371
Here's a deck concept I have for the upcoming Con of Heroes 2026. I don't have a lot of 4p experience. I play mostly solo and 2p with a friend, and this will be the first Marvel Champions con I've attended. That said, I definitely welcome any feedback folks may have. And hey, if you're also attending the con, your advice might end up helping both of us at the table! :)
This deck has a pretty simple concept. Play a bunch of aerial events; power up Fluid Motion for a beefy basic ATK; stay healthy with boosted HP from Aggressive Conditioning and healing with Moment of Triumph; and use Metamorphosis to get a "free" flip to AE for big card draw from Moira MacTaggert, Hall of Heroes, and Worthington Industries. Allies help with some extra survivability and flexibility.
Deck leans heavy into wild resources to help pay for Honed Technique and its kicker -- and I have 2x copies of HT to get it online more quickly.
My biggest question is on 3x Fluid Motion. It seems greedy (and that pushes me up above 40 cards), but I think it could work. Angel wants to play lots of events and this deck has plenty of discounts, rebates, and card draw ((Avian Anatomy, Team-Building Exercise, Techno-Organic Wings, and my big AE card draw). I think getting 3x attack events is doable some turns. I considered swapping out the Fluid Motions for either Test the Defense or for a copy of Combat Training and Soaring Acrobatics. Both have their advantages, but I like how the Fluid Motions are cheap upgrades which stay on the table. Depending on the board state, I also have a couple of ways of readying Angel, so I can benefit from those multiple times.
Appreciate hearing folks feedback and comments and I like forward to meeting some of you at the con! I have one or two other decks I might preview before then.