Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Rey Plays Games · 900
Eye of the Tiger

An example of this deck in action can be found here
This is my first attempt at building a Tigra Protection deck. Focused on two aspects of Tigra's mechanics,
- basic attacks
- card draw
Allies Doing Ally Stuff
Allies chosen essentially either assist in thwarting for Tigra (whose thwarting ability is only average) in the guise of Black Widow, Daredevil and Brother Voodoo; or help incapacitate allies - Iceman and Iron Fist stun enemies ensuring they aren't a problem during the villain phase.
Keeping Minions Quiet
Apart from Iceman, Iron Fist and Moon Knight - who all can stun the enemy - Pinned Down is also such a great card for Tigra because it also ensures you can keep the allies on the board and use them to draw cards in the next player phase. This along with the allies, make it easy to draw 3 cards at the start of the next phase...setting you up to do more..or to power up Cat's Head Amulet or reduce the cost of Tooth and Claw.
Tiger, Tiger, Burning Bright
Directed Force is to be used for Tigra's basic attack (which is used alot, in particular with Hunted minions, because it just readies Tigra back up again)...coupled with Sharp Claws, Tigra can be basic attacking for 6ATK...usually enough to get rid of a tougher minion.
Hard Knocks is also a good card to giv eyo a chance of finishing off an enemy in order to gain the tough status.
What Doesn't Kill Me is included to ready up Tigra again to hit again...even if only for 2ATK...the awareness to maintain tempo and hit the villain should always be present...don't get caught up on only the minions!
Hard to Kill
Finally, you want Tigra to not have to basic defend, as you want her basic attacking as much as possible. This means increasing her hp, or giving her toughs -
The new card Hidden Base is very powerful. Tigra can flip down to alter ego and still use Precinct HQ to remove 3-4 threat off the main scheme, but more importantly, she then can gain a tough.
Defensive Conditioning gives Tigra 3 extra hp...and +1DEF. Only basic defend when you absolutely need to...and if you do, 4DEF is pretty solid.
Finally, Practiced Plan is used to recur Ready for a Fight, but to be honest, there's not may times you may need Ready for a Fight in this deck. Consider replacing it with additional event cards - Powerful Punch would be viable..especially if you focus on getting your toughs; First Aid to keep your allies around) or Desperate Defense.
Indomitable is also not that important too...so consider swapping in The Night Nurse with this card...to protect Tigra against any stuns or confuses.