Card draw simulator
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None. Self-made deck here. |
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josvermeulen · 28
VEN#m is the best identity-specific ally in the game. This 2-player setup, together with Captain America (from Earth-14512, at least in my fantasy) utilizes VEN#m to its full potential.
In doing so, they have cleared every expert villain with ease (including Ronan & Venom Goblin).
Most voltron decks are too slow to survive against the most intense villains. The trick to these particular decks is that they could even win without the voltron combo.
Captain America provides a ton of utility from his kit. I added in lots of confuses and stuns, making them even worth using against Steady villains.
What you want him for are his unique traits (shield in alter-ego and avenger in hero form), in order to buff VEN#m with both Honorary Avenger and S.H.I.E.L.D. Deputy.
Avenger allows for Sky Cycle and SHIELD allows for Field Agent.
Field Agent together with Sidekick are enough healing to keep attacking/thwarting 2-3 times per turn for 7 thwart or 8 attack per activation. Command Team allows for the 3rd activation.
Web-warriors keep the board under control while you set up your interfaces in the first deck cycle, as you would usually do with a Penny Parker deck. If you're lucky, you draw VEN#m at the end of the cycle, but most of the time you get her up in the 2nd deck cycle. Make sure you utilize all of the interfaces to overpay for her to get 5 sym counters. Then start buffing her slowly while relying on your other cards to keep the villains threats under control. Most of the time, during the 2nd deck cycle, you get VEN#m up and partially or fully buffed. During the 2nd or 3rd deck cycle, you typically win the game, no matter the villain.
Priority buffs are in this order:
- Sidekick
- S.H.I.E.L.D. Deputy + Field Agent (which should be set up beforehand, 2 is ideal)
- Honorary Avenger
- Sky Cycle
- Inspired
- Sidearm
- Command Team (which will probably land on the table beforehand)
There were a couple of other cards that were tested. A 3rd Field Agent is overkill. A 2nd Command Team is overkill. Specialized Training is awesome but against the most tough opponents, you don`t really find much space to thwart it until VEN#m is online and by then the benefits are not necessary anymore. Spider-Man 2099 could be a cool combo with Spider-Man, but it is hard to find the space to play out the combo, as you're typically constantly building out the board. Just never got it to work.
Against Stalwart villains, you could consider swapping out the Confuse/Stun cards from Captain America, but they`re beatable without doing that.
Against villains that can steal your highest cost allies and turn them into mindless zombies, you want to keep Scarlet Spider on the board as a target for those cards.