Card draw simulator
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None. Self-made deck here. |
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Cameson · 121
I built this deck to take on the new Enchantress scenario, and it was incredibly fun and effective! It relies minimally on Miles' status lock. Even with Steady villains, Miles can put out and keep status cards on the villain to trigger Arachnobatics more easily, but this deck will work fine with Stalwart villains as well. Just a neat hack if you are interested!
Here's a how to guide for this deck:
Setup: Get Spider-Man 2099 in play as soon as possible. Call for Backup can help with this.
Early Game: There isn't a huge priority on which upgrades and supports are important to get into play first. But where this deck starts to take off is when Spider-Man enters play. To play him more easily, you can use your Web-Shooters to generate wild resources and fulfill his resource requirement. You can't use cards like Team-Building Exercise or Helicarrier to reduce his cost, but you can still use Make the Call to easily get him into play.
Ready to Destroy the Villain!: Once you get 2099 and Peter Parker Spider-Man into play, I tend to alternate every other round recurring 2099 and Peter Parker, as they both can take up to 2 damage and still remain alive. With Web of Life and Destiny out as well, you can draw a bunch of cards too. I thought about including ally healing in this deck, but I found it more fun to just have cards that reduce cost to make playing 2099 back on the table more fun and less situational. Ready up a ton with Peter Parker, and do whatever needs to be done to defeat the villain!