Card draw simulator
Derived from | ||||
---|---|---|---|---|
Along Came a Spyder (S.H.I.E.L.D. Coop) | 16 | 10 | 5 | 1.0 |
Inspiration for |
---|
None yet |
10GritSandpaper · 27
Strategy
Only flip up to hero when you have a chump blocker and/or the villain is stunned. You've got plenty of threat removal to stay in Alter Ego form the for several turns in a row.
Key Early Cards
Key Mid Game Cards
- Counterintelligence Combo
- Trigger Counterintelligence during the villain phase
- Recover it with Safe House #29
- Replay Counterintelligence "for free" and draw 1 card by exhausting both Black Widow's Gauntlets
- Effect prevent 3 Threat, Draw 1 Card, Cost 0
- Agent 13, Helicarrier, Field Agent Combo
- Effect: Remove 2 threat and reuse Helicarrier every turn without taking any consequential damage
Sideboard
- If you want to never flip up to hero mode at all.
- Dum Dum Dugan +1 for damage
- Sky-Destroyer + 1 for damage
- Endurance -1
- Mockingbird - 1