Spider-Man - Controlling the Battlefield

Card draw simulator

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Wrecko · 678

Spider-Man is another well balanced character but due to his innate ability and high Defense Value, I think his best Aspect is Protection. By defending for another player and facing an attack himself, he has at least 7 cards each turn. Combined with his Web-Shooter and Alter-Ego innate ability, Spider-Man has the best economy of any Hero in the Core Set. This lets you make the most of Spider-Man's powerful signature cards.

Economy: By defending twice, you are getting two extra cards a turn as a hero and have access to your Web-Shooter and Peter Parker's innate ability. This is ridiculous economy. That is why there is only 1 Avengers Mansion and Helicarrier. At some point, you can have too much economy. Spider-Man should definitely be responsible with dealing with the villains upgrades. His Web-Shooter's icon means they can fill in for whatever is missing from your 7 card hand to remove the upgrade. I need to compliment the designers on this. Using Web-Shooters to take away the Villain's weapon is incredibly thematic.

Defense: By drawing 7 cards a turn you have a great chance to deal the with the Villain in every way.

Indomitable allows you to Defend 3 (4 with Armored Vest) twice in a turn.

Backflip handles the attacks you can't defend.

Webbed Up, Luke Cage, and Mockingbird deal with the Villains attacks on the rare turns you don't draw Indomitable or Backflip.

You also have access to Enhanced Spider-Sense, Black Widow and Get Behind Me! to make the Encounter cards a non event. This really can't be overstated. Removing a troublesome side scheme with Black Widow and discarding the follow-up card with Enhanced Spider-Sense or Get Behind Me! really helps everyone else focus on beating the crap out of the Villain, which is how you win. Remember that you will be facing another attack with Get Behind Me!, which can be a good thing, if you play it right.

If they do get past your 3 or 4 defend value, you have Aunt May to give you back 80% of your total hit points (40% when you switch to Alter Ego, and another 40% before you switch back to Hero the following turn). Aunt May means you'll never need to waste a turn recovering. So there is no reason not to defend as much as possible and boost your economy. Med-Team can help keep powerful allies around longer or prevent a someone from needing to spend a turn recovering.

Offense: You don't win the game by defending, you win the game by attacking. Despite your focus defending your allies, you will still be putting out better damage than you would if you were just attacking every turn.

With your great economy, you should be able to use Swinging Web Kick every time you see it. Haymaker and Counter Punch add to your damage output. By drawing 7 cards a turn, you'll be going through your deck every 6 turns which mean you should see 1 Swinging Web Kick or Haymaker per turn on average. That means you are dealing an average of 5.5 damage a turn (6.5 with Counter-Punch) while defending your teammates and preventing encounter cards.

So that's the deck. Defend your teammates to boost your economy, negate encounter cards, remove Villain upgrades and deal damage with Swinging Web Kick, Haymaker and Counter-Punch.

1 comments

Sep 13, 2019 John Cumberland · 657

Spider Sense does not trigger when you defend for another player. You only draw a card from Spider Sense if the villain initiates an attack against you, which happens before players decide who will be defending.

People often confuse Black Panther's ability for Spider-Man's. Panther's retaliate does work when defending because it's just an attack that triggers it, not an initiation (the thing that immediately precedes a boost card).