Card draw simulator
Derived from |
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None. Self-made deck here. |
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SCL S6R1 Thor with Justice | 0 | 0 | 0 | 1.0 |
GregK · 13
This deck beat a Expert Solo Ronan on Campaign mode (mostly*). I had one moment when I couldn't remember if I took the rouge vessel damage and was at 1 health, so I sided on not taking the damage. I also made tweaks from playing and only had a 39 card deck after editing this post game. I don't think that made the difference, so just added another stealth strike.
The campaign cards are crucial and I had creative solution, wing it, grand strategy, targeting screen, and armor plating. You also need to end with minimal pincer threat and no You stand accused facedown.
To pilot you have to get rid of Kree Supremacy on turn one. That card is so bad, it has to go. Mulligan and if you don't have a hand that can take it out, count the loss and try again. This may take many mulligans, but adding cards to take it out faster weakens the deck too much to survive later.
After you take out Kree Supremacy you have to get some ramp down, not a ton but enough to keep steady with the encounter deck until you get a lucky draw for more. You really need some luck in the first two turns of your draws and encounter draws. Wing it to confuse allows you to go to alter ego. My game was made by an amazing first draw and an early wing it then Grand strategy combo allowing me to play an ally, go to alter ego and then draw to that hand size to drop some ramp cards. It took me about 15 tries to get this setup.
Taking some damage and losing the power stone is not bad. The extra boost card is at least 1 damage and increases the odds of overkill. You want to block with allies when possible. Luckily, Thor has HP, but 2x fanatisim almost ended my game.
Is it a fun deck, not really. I like playing Heroes with decks they really click with and think Thor wants aggression; however, I needed Justice for the turn 1 side scheme removal and "Under Surveillance" perhaps the best solo card.
I think other heroes with a way to assist in removing Kree Supremacy turn 1 and a way to survive overkill would work with a similar deck. Maybe drop a team builder for helicarrier.
Tried it on expert Klaw with Legions of Hydra, but with that it didn't really work. Very minimal economy without having campaign cards unfortunately.