Card draw simulator
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None. Self-made deck here. |
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RegalGamesTV · 38
The idea is to get setup with Super-Soldier Serum, Jarnbjorn, Hand Cannon, and Combat Training. This will allow Cap to ATK for 2+1(Combat Training)+2(Hand Cannon)+2(Jarnbjorn)=7, +2(Skilled Strike)+3(Mean Swing)= 12 damage from a single basic attack.
6 comments |
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Apr 20, 2021 |
Apr 20, 2021I’m not sure where you got that interpretation from, tbh. For Skilled Strike and Mean Swing, think of it this way: Cap attacks -> interrupt said attack -> attack begins to resolve -> interrupt attack again. It’s the same way for Defense events too- I can use multiple Desperate Defense on the same attack because I’m interrupting that attack. |
Apr 20, 2021
INTERRUPT An interrupt ability is a type of triggered ability, indicated by the bold “Interrupt” timing trigger. Interrupt abilities may be executed anytime the specified triggering condition occurs, as described in the interrupt’s ability text. The interrupt ability interrupts the resolution of the specified triggering condition, and resolves immediately before that triggering condition resolves. Multiple interrupts may be triggered by the same triggering condition. An interrupt ability is executed when its triggering condition becomes imminent, but before that triggering condition resolves. Opportunities to interrupt occur in player order until all players have passed consecutively. Once all players have consecutively passed on the opportunity to interrupt an imminent triggering condition, further interrupts to that specific triggering condition cannot be used. If an interrupt changes (via a replacement effect) or cancels an imminent triggering condition, further interrupts to the original triggering condition cannot be triggered. |
Apr 21, 2021
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Apr 22, 2021I am glad I commented. I honestly have never stacked interrupts like this before. Granted I play majority of protection and using two for a single defense is a little over the top. Thanks for the help on the rule clarification. |
Apr 23, 2021
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This might be wrong (I don't play a lot of aggression) I also think this game is so hard that some rules should be tossed out or loosely followed.
But I believe the hero interrupt cards (skilled strike and mean swing) cannot be stacked for a single activation. Just like not being able to use multiple defense cards for one villain activation. You could always discard a card to ready cap again and then use it.
If I am wrong I have learned something new today which is why I am constantly on this site looking at deck options/ideas/strategies.