Card draw simulator
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None. Self-made deck here. |
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Deathcombo · 14
Heal your teammates and tank/prevent damage.
I noticed I never exhaust to defend, because I would use Wiggle Room every turn and Hero response to put it back in my hand along with the draw 1 card from Wiggle Room. Therefore, I got rid of some +DEF upgrades to add more boost cancel and encounter cancel, as well as double energy.
I took out Multiple Man because I liked having Black Widow permanently out to cancel encounter cards. I also liked Red Dagger for 2 ATK or THW; I kept him alive with Med Team instead of paying for his power.
I barely get to use Bruno because I've been playing 2 player and I can't go alter ego or the threat would advance too much. If I had another player handle the main scheme, like a yellow/Justice player, I would bank Second Winds and other situational cards.
Mulligan: You want these first tier cards in play first:
- Avengers Mansion, Helicarrier, Unflappable, Wiggle Room, and Biokinetic Polymer Suit Once that's done, try to get these second tier cards in play:
- Energy Barrier, Black Widow, Med Team, Red Dagger, Nerves of Steel, Enhanced Awareness, and Electrostatic Armor
The next set up depends on if you need to do damage or thwart
- Play Embiggen! or Shrink or both
- Prioritize play Upgrades, then Supports (situationally).
- Try to keep Preemptive Strike or Side Step in your hand along with wiggle to prevent up to 6 damage. Keep Energy Barrier, Target Acquired, or Defensive Stance on the board for extra damage prevention if you need to prevent more than 6 damage. The idea is to take no damage every turn to trigger Unflappable and draw a card. Also using your hero response to keep Wiggle Room in your hand.
- Keep doing damage, thwarting, and healing until you win.