Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Atrus · 339
First rounds buy Combat Training as soon as posible if you need to have Att 3 and then abuse the freedom of using Mjolnir as resource early on. If not possible and still att3 is needed equip Mjolnir. Late game basic attack 4 is huge agains most of the minions of the game.
God of Thunder are top priority upgrade (even before Asgard), pays for itself quickly and enables good Lightning Strikes, Hall of Heroes is also great early on (with The Power of agression if possible), because enables the big plays later on.
Defender of the Nine Realms is a key card, worth saving in hand. Excellent twart value + generates minions for Hall of Heroes. Don't be afraid of accumulate minions but only with Hercules and/or Lighting Strike on hand. Otherwise think about what minions are left or if you can handle them, but usually is easy to get rid of most of the minions with the high attack, the Lightning or the hammer throw. Valkyrie it's also awesome in most cases after a Defender of the Nine realms.
Main strategy is stay in Hero Mode as longer as possible (but flexible if needed, specially if you used Mjolnir as resource early on). Minions during Villain phase gives you 2 cards, and then Defender of the Nine Realms can generate more. Flip to Odinson to Recover, call Mjolnir after Hammer throw round or prepare a big round with Hall of Heroes.
Mid game, play your allies, and use them to Thwart (Sif and Heimdall are incredible and with great abilities), last hit minions or defend (specially with Hulk - insane HP value, don't attack with him unless is greatly needed). Remember that Get over here can activate Jarnbjorn for cheap 3 dmg (1+2), as well as get rid of Stuns or Toughness.
Late game you should be a beast who can deal 20 dmg easily, and if you start the round as Odinson with Hall of Heroes enabled and a Defender of the Nine Realms you have an extremely powerful round of 11-12 cards.
9 comments |
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Mar 31, 2020 |
Apr 01, 2020What is the problem in playing solo is that it is almost impossible to handle threat....i am glad you have success with Aggression Thor but as many times as i try him it is almost impossible to win....with Justice he becomes a lot better...I will also try Protection with him |
Apr 01, 2020Also Get Over Here is only good in multiplayer....the one damage cannot help at all unless playing against Ultron of course |
Apr 01, 2020So i tried your deck today and i have to admit you did an excellent job....easy wins vs expert Klaw and Rhino...i will continue playing it...i only made 2 small changes...2 Counterattacks (the aggression upgrade cards which cost 1 resource from the Black Widow set) instead of 2 Tac Teams...they give physical resources which helps the Jarnborn better...they get discarded after an enemy attacks you and they do the same damage they do to you....i did 7 damage to Klaw with it!!!!!!!!!! but it is 1 max per player and you have to discard them after you take the damage...this is why i included 2 |
Apr 02, 2020You can handle threat with 'Lady Sif' and 'Heimdall' (their main job), aside from 'Defender of the Nine Realms'. 'Get over here' is amazing for multiple purposes: It's an attack so you can get rid of stuns, activate 'Jarnbjorn', activate 'Battle fury' to ready, or remove a tough card on a minion. I'will try counterattack when it's realeased :) Glad you like the deck! |
Apr 02, 2020I found Ultron scenario in expert mode rather difficult...i won it 2 times but i lost 6 times before i win...my newest changes were to remove Hall of Heroes for 1 Counterattack (although it is a popular and hypothetically a good card i did not like at all that i had to change to alter ego form to activate it since i try to stay in hero form as much as i can) and also Hellicarrier for Quincarrier from Black Widow set (it is 10 times better...it gives you a wild resource every turn which you can use for Jarnborn or lightning strikes)....i am also considering to change the 2 Tac Teams for 1 Endurance and 1 Down Time to give Thor a little more health which in Ultron scenario i found that he really needed...plus these 2 cards combo very well with jarnborn and lightning strike (they give energy and physical resource respectively) and with counterattack (more health means you can survive bigger hits and by doing so do more damage to the villain too)....my other change was Hercules with Lockjaw (although i found Hercules good he is very expensive to play most of the times and Lockjaw can be played from discard pile and has a 2 Thwart value plus he offers a physical resource if played to pay for something else) |
Apr 02, 2020And of course when the Hulk set gets released the 2 Chase Them Down will be removed immediately for You'll Pay for That (they give energy resources, they cost 1 to play but the most important thing is they remove 1 threat for every point of damage we take from the villain up to a maximum of 5...amazing combo with counterattack) |
Apr 23, 2020Very good deck for Thor but you forget to add The Myth |
Apr 23, 2020:D |
v2 changes - removed Invulnerability, extra Get over here!, Enhanced Reflexes. Included Mockingbird and Heimdall (both amazing), helicarrier, tac teams and 1 Enhanced Physique. Enhanced Physique is often a resource, it's ONLY to have always on the board resources to activate Jarnbjorn. Don't play it if don't have Jarnbjorn equiped. This version is much much better. Managed to beat all Expert scenarios. Lots of fun to play.