Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Beekayboy · 133
Matt Murdock doesn't need to see the battlefield. He just needs to know where to strike.
Heightened Senses, Precise Justice
This deck revolves around Daredevil's unique SENSE deck, rewarding him for personally defeating enemies and clearing side schemes.
His SENSE upgrades provide powerful benefits when the right targets are eliminated. The goal is to control the battlefield, identify opportunities, and make every action count.
The Man Without Fear helps access those upgrades, while Focus the Senses provides another way to develop Daredevil's unique engine.
The key is precision: Daredevil doesn't just remove threat or deal damage. He finishes the job.
Four Threat at a Time
With Heroic Intuition and Innate Perception, Daredevil can reach 4 THW, allowing him to clear many side schemes with a single basic thwart.
Thanks to Starting, Innate Perception can be available from the beginning of the game, improving consistency without requiring extra setup.
For Justice! ×3 provides reliable threat removal when Daredevil needs more flexibility, while Followed ×3 converts completed side schemes into additional damage.
Chance Encounter rewards side-scheme completion with access to valuable allies.
Together, these cards give Daredevil several ways to contribute, even when the battlefield doesn't offer his ideal targets.
The Devil Is in the Details
Legal Trouble ×3 helps control dangerous minions, while Befuddle ×3 provides additional disruption using DD thwart to get rid of them.
Interrogation Room rewards minion defeats with extra threat removal, supporting Daredevil's ability to manage multiple threats.
His allies provide valuable support, but Daredevil remains the centerpiece of the strategy. Their job is to help him set up the right opportunities, not replace him.
The deck also maintains a useful balance of resource icons, including the energy resources needed to support his allies.
No Blind Spots
Daredevil is at his best when he can adapt.
Sometimes he clears a side scheme to trigger a SENSE upgrade. Sometimes he controls a minion, protects the team, or removes a threat with an event while preparing his next move.
The deck combines strong basic thwarting, reliable events, enemy control, and SENSE synergies to minimize unproductive hands and keep Matt involved in every round.
Find the weakness. Exploit the opening. Finish the job.
Justice may be blind. Daredevil never is.